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Biology Dictionary

Discover, highlight, inspect, modify - your vanilla & modded mob encyclopedia

Modrinth adventure mobs utility

Описание

![header](https://cdn.modrinth.com/data/cached_images/b3446b551c8a02562001962a01ccb24a7a3bcaf8_0.webp) # Biology Dictionary **Discover, highlight, inspect, modify - your vanilla & modded mob encyclopedia** ![Fabric](https://img.shields.io/badge/Fabric-A99774?style=flat-square&logo=fabric) ![NeoForge](https://img.shields.io/badge/NeoForge-D7742F?style=flat-square&logo=neoforge) ![Forge](https://img.shields.io/badge/Forge-667E9F?style=flat-square&logo=neoforge) ![MC 1.21.11](https://img.shields.io/badge/MC-26.2%20%7C%2026.1.2%20%7C%201.21.11%20%7C%201.21.1%20%7C%201.20.1-59A922?style=flat-square&logo=minecraft) --- ## Sound familiar? | Problem | Solution | |---------|----------| | Want to explore all mobs | Check your discovery progress in the dictionary | | Want spawn biomes, drops, food, speed, hitbox... all at once | View all base properties on a single page | | Curious about horse, panda, or villager variants | Browse all variants (and change them in Creative) | | Baby mobs are too adorable to grow up | Lock growth, keep them babies forever | | Dozens of chickens in a cooker are deafening | One-click mute — offspring inherit it too | | Can't find the villager's job site in your trading hall | One-click locate, no more blind digging | | Villagers keep crafting bread, breaking your auto-farm | Steal their inventory, fill with junk, stop wheat pickup | | Bees flew off — which hive did they go to? | View hive honey levels and bee counts, track them home | | Cross-dimension mob transport is a nightmare | Lock or force nether portal teleportation | | Want static NPCs in your survival builds | Disable AI + set invulnerable, done | ![Animated entity detail screen showing Biology Dictionary widgets](https://cdn.modrinth.com/data/cached_images/349e34eac536c046616cbd7ddccd8270c86c69d6.gif) > *One screen for all of those problems.* --- ## Gameplay Preview - **No new blocks or entities.** The book is implemented with NBT and stays vanilla-friendly. - **Works with vanilla and modded mobs.** ### Open the Dictionary | Biology Dictionary | Discovery Progress | |:-------------------------------------------------:|:--------------------------------------------------------:| | ![Biology Dictionary listing every mob](https://cdn.modrinth.com/data/cached_images/1b2afe1ae9cd967cba95f6e4d24c54e6c9648a2c.png) | ![Biology Dictionary showing discovered and undiscovered mobs](https://cdn.modrinth.com/data/cached_images/e7be52db88b0b0101a8bc2aa8bf91f952ad2f1fa.png) | | Vanilla mobs, modded mobs, all in one book. | Build your encyclopedia one discovery at a time. | - **Full mob catalog** — Vanilla and modded mobs are collected automatically, no setup required. - **Discovery progress** — Track which mobs you have found and which ones are still waiting. - **Multiple discovery rules** — Use a simple "all unlocked" mode, vanilla kill statistics, or Biology Dictionary's own discovery system. - **Configurable discovery actions** — Detail screens, telescope observation, interaction, kills, and more can count as discovery. - **Discovery records** — Biology Dictionary mode can record how, when, and where you first met a mob. - **Configurable module behavior** — By default, undiscovered mobs hide their details; you can also make discovery a pure collection layer. - **Entity highlight** — Highlight nearby mobs of the same type, with different ranges and costs. | Telescope Discovery | Entity Highlight | |:--------------------------------------------------:|:------------------------------------------------------:| | ![Discovering a mob through a telescope](https://cdn.modrinth.com/data/cached_images/02ab3ac5da5a870991eee7626a736e79ef438534.jpeg) | ![Highlighted mobs in the world](https://cdn.modrinth.com/data/cached_images/177b86b12eed8da6928f6eb5e858bb653118d36c.jpeg) | | A telescope sighting can count as a real discovery. | Highlight nearby mobs when rare targets are hard to spot. | ### Open a Mob Page | Entity Details | Entity Tags | |:----------------------------------------------------:|:---------------------------------------------------:| | ![Horse detail page in the Biology Dictionary](https://cdn.modrinth.com/data/cached_images/a0abc75be2175fcc4e4198a278033edc04904c4e.png) | ![Biology Dictionary tag page](https://cdn.modrinth.com/data/cached_images/0c3acd804382df9ecabe7ef9cbe8b58af4268da4.png) | | Inspect properties, use skills, and change behavior. | Classify mobs from several angles for faster lookup. | - **Overview / detail pages** — Overview pages show default or reference data; detail pages show the live state of the entity you are looking at. - **Base stats** — Health, air, effects, speed, jump strength, hitbox, and whether the mob counts toward spawn caps. - **Ecology** — Habitat, loot table, edible items, tempting items, and leashability. - **Variants** — Standard variants, horse markings, panda genes, villager types, and more. - **Behavior state** — AI, invulnerability, silence, persistence, portal cooldown, growth, breeding cooldown, and love status. - **Special mob data** — Villager schedules, restocks, job sites, bee hives, dolphin moisture, screaming goats, pet owners, wandering trader despawn timers. - **Entity skills** — Lock growth, block breeding, control portals, disable AI, force persistence, mute, force restock, retain traders, gift pets, get spawn eggs, and more. - **Skill costs** — Skills require XP, items, permissions, or Creative mode by default; costs can be configured. The tag page supports several views: built-in groups, MC tags, mod namespaces, and Java class/interface categories. ### Special Screens - **Inventory access** — View, take from, or fill supported mob inventories. In Survival, this is stealing, so stay out of the target's sight. - **Beehive info** — Open a dedicated beehive or bee nest screen to inspect honey level, bee count, and bees inside. | Inventory Access | Beehive Info | |:------------------------------------------------------:|:--------------------------------------------------:| | ![Inventory stealing screen](https://cdn.modrinth.com/data/cached_images/af9ad3caf40b4bbe82f611c271bb10383f86d7f8.png) | ![Beehive information screen](https://cdn.modrinth.com/data/cached_images/48edfbd32a21346da362bcb07c1d1fbb4d4998dd.png) | | Steal or fill inventories so villagers stop picking up wheat. | Use the dictionary on a hive to check bees and honey. | ## Controls Biology Dictionary is built around screens. Open it by: 1. Right-clicking while holding the Biology Dictionary book 2. Pressing the hotkey (default `` ` ``); Survival needs the book unless configured otherwise, while Creative can always open it The screen depends on what you are looking at. | Looking at | Opens | |------------|-------| | Block / Air | Home screen | | Entity | That entity's detail screen | | Beehive | Beehive info screen | | Straight up | Home screen (forced) | | Straight down | Your own detail screen | --- ## Obtaining How to get the Biology Dictionary book: > 1. In Creative mode, or when Survival hotkey access is enabled, the physical book is optional. > 2. The book is just `minecraft:writable_book` + NBT. No custom item is added. | Wandering Trader | Creative Inventory | |:------------------------------------------------------:|:--------------------------------------------------------:| | ![Wandering trader selling the Biology Dictionary](https://cdn.modrinth.com/data/cached_images/be177d0206c51b47b95ea54af3de2315005ac420.png) | ![Biology Dictionary book in the Creative inventory](https://cdn.modrinth.com/data/cached_images/2e6f775d45cc801e9ad72cb1b80e9820dffb5638_0.webp) | | In Survival, buy the Biology Dictionary from Wandering Traders. | In Creative, find it at the end of Tools & Utilities. | ### Survival Buy from **Wandering Traders**. Sell chance starts at 100% and gradually drops to 20% over time, without taking up any vanilla trade slots. > Easy to find early when you're broke, impossible to find later when you're rich (cue evil laugh)~ > > Kidding — it takes about **2 real-time days** (144 in-game days) to hit 20%. You'll be fine. Pack authors can disable trader sales in the config and add their own recipes instead. ### Creative Find the Biology Dictionary book at the end of the **Tools & Utilities** tab. ## Mod & Datapack Support - **Custom Entity Descriptions** — Add or override mob descriptions via resource pack ([github doc](https://github.com/xienaoban/minecraft-biology-dictionary/blob/main-26.2/docs/custom-data.md#custom-entity-descriptions-resource-pack)) - **Custom Spawn Descriptions** — Manually adjust spawn biome and structure descriptions via datapack ([github doc](https://github.com/xienaoban/minecraft-biology-dictionary/blob/main-26.2/docs/custom-data.md#custom-spawn-descriptions-datapack)) --- ## Dependencies | Loader | Required | |--------|----------| | Fabric | Fabric API, Cloth Config | | NeoForge / Forge | Architectury API, Cloth Config | --- ## About - **Vanilla-Friendly** — No new blocks or entities. The book reverts to a normal writable book on uninstall; reinstall to restore it. - **Mod-Friendly** — Compatible with virtually all modded mobs, with extension support for mod developers. - **Balanced** — Every modification has a resource cost to respect game balance. - A complete rewrite of [Bole](https://github.com/xienaoban/minecraft-bole). --- [![License](https://img.shields.io/badge/License-LGPL_3-blue?style=for-the-badge)](LICENSE)