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bio add

add some fun with biomancy,tetra,iron's spellbooks and SlashBladeResharped

Modrinth adventure equipment magic

Описание

### ▶ **What This Mod Adds** 1. **Core Sculk Items** - Adds 4 new sculk-themed materials: `deep_dark_bone`, `sculk_clump`, `echo_sensor`, `echo_cluster`. - **Obtain by**: Mining sculk blocks or killing Wardens. - **Crafting**: Recycle these items into vanilla sculk blocks (e.g., Sculk Catalyst, Sculk Vein). 2. **Deep Cross-Mod Integration** - **SlashBlade: Resharped** - *Requires Iron's Spells 'n Spellbooks*: `Silent Blade·Ephemera`, `Silent Blade 「Deep Dark Resonance」`. - *Requires Tetra + Iron's Spells 'n Spellbooks*: `Reforged 「Shattered Stone」`. - *Requires Biomancy*: `Desire-Hunting Bone Blade`, `Primordial 「Void Decay」`, `Primal 「Nameless」`, `Reforged 「Overflowing Vessel」`. - *Original Blades (no deps)*: `Blazing Blade 「Gulie Royal」`, `Blazing Blade 「Fragment」`, `Ember Ash「Blazing Flame」`. - **Tinkers' Construct 3** - New materials: `deep_dark_bone`, `frozen_bone` (req. *Iron's Spells 'n Spellbooks*). - **Tetra** - **New materials**: `nutrients`, `mineral_fragment`, `gem_fragments`, `malignant_flesh_veins`, `elastic_fibers`, `bloomberry` (req. *Biomancy*), `deep_dark_bone`, `echo_cluster`. - **Durability Upgrade System**: Craft unique schematics via *Biomancy*'s `bio_forging`, then sequentially apply: `elastic_fibers` → `mineral_fragment` → `gem_fragments` to boost Tetra gear durability. --- ### ▶ **Why Download?** → **Enhances Deep Dark**: Adds collectible/craftable sculk materials, rewarding exploration. → **Seamless Mod Synergy**: Bridges *SlashBlade*, *Tetra*, *Tinkers'*, *Biomancy*, and *Iron's Spells* for unified progression. → **Zero Waste**: Recycle sculk drops into functional blocks. --- ### ▶ **Key Notes** ⚠️ **REQUIRED Mod Dependencies**: - SlashBlade/Tetra/Biomancy/etc. content **WON'T WORK** without their parent mods installed. ⚠️ **Sculk-Exclusive Loot**: - Core items **only drop from sculk blocks/Wardens** (no crafting/trading). ⚠️ **Clear Integration Labels**: - All items explicitly state mod requirements (e.g., "Req. Biomancy").