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Better Caravans

Dynamic traveling caravans with biome-aware animals, custom trades, lootable chests, and defendable mini-raids. Fully configurable!

Modrinth adventure game-mechanics worldgen

Описание

[![JOIN OUR DISCORD](https://img.shields.io/badge/JOIN%20OUR%20DISCORD-5865F2?style=for-the-badge\&logo=discord\&logoColor=white)](https://discord.gg/HTkn94BXmA) [![CurseForge](https://img.shields.io/badge/CURSEFORGE-F16436?style=for-the-badge\&logo=curseforge\&logoColor=white)](https://www.curseforge.com/minecraft/mc-mods/better-caravans) Adds dynamic traveling merchant caravans that roam between villages and across the wilderness. Trade with them, protect them from raiders for rewards, or rob their pack animals for loot — the choice is yours. **Client & Server mod** — must be installed on both sides. **Free to use in any modpack** — public or private, no permission needed. ## **What it does** * **Traveling Caravans** — merchant groups dynamically spawn as you explore and travel toward nearby villages or wander through the wilderness. * **Caravan Trading** — every caravan receives a randomized selection of trades from a datapack-driven trade pool. * **Pack Animal Loot** — mules and llamas can carry loot-filled chests. Desert caravans use camels as leaders and bring a mule along to carry the cargo. * **Mini-Raids** — stay near a caravan long enough and raiders may launch an ambush. * **Defend for Rewards** — help the merchants survive an attack to earn XP and temporary trade discounts. * **Biome-Aware Caravans** — animals and chest loot adapt to the biome, with camels in hot regions, llamas in cold areas, and mules in temperate environments. * **Caravan Stops** — discover naturally generated abandoned stops with barrels and loot while exploring. * **Advancements** — unlock achievements for discovering, trading with, defending, and interacting with caravans. * **Optional Iron Golem Guards** — caravans can be configured to travel with additional protection. ## **Compatibility** * **MCA Reborn / Minecraft Comes Alive** — caravan membership is stored on the entity, allowing villagers replaced during spawning to retain their caravan membership. * Mods that cancel or replace spawning mobs are handled safely. If the caravan leader cannot spawn, the caravan creation is aborted instead of leaving an incomplete group behind. ## **Dynamic Raids** ![Fighting raiders around the caravan](https://cdn.modrinth.com/data/cached_images/ab8bc52364021dceb8b0a81335105e8bdee07602_0.webp) Travel isn't always safe. Raiders can ambush nearby caravans, turning a peaceful trading encounter into a fight. ![Trading menu with a caravan villager](https://cdn.modrinth.com/data/cached_images/133d4789b871f508db6f100e17efdbf3bdc154ef_0.webp) Protect the merchants and surviving caravan members will reward participating players with **experience and trade discounts**. ## **Biome Variations** ![Caravan on ice](https://cdn.modrinth.com/data/cached_images/7e08885861fa610268bc0192c5b18b5f8b5ef9d4_0.webp) Caravans adapt to the environment around them: * **Deserts & Badlands** — camels lead the caravan, with a mule carrying cargo. * **Cold mountain regions** — llamas become the primary pack animals. * **Temperate biomes** — caravans commonly travel with mules. * **Biome-specific loot** — chest contents can change depending on where the caravan spawned. ## **Caravan Stops** ![Caravan stop](https://cdn.modrinth.com/data/cached_images/33cbf85d0b7e17c9b5de00d36c5e6c9f2f2ef2e6_0.webp) Abandoned **Caravan Stops** can generate throughout the world, giving travelers a place to rest and barrels containing useful resources. ![Screenshot of the advancements screen](https://cdn.modrinth.com/data/cached_images/fe582577afbd65459352d4b7b92dcba087aed6d4_0.webp) ## **Configuration** Better Caravans is designed to be highly configurable for both singleplayer worlds and servers. Settings include: * Caravan spawn chance, delay, distance, lifespan, and allowed dimensions. * Village search radius and movement behavior. * Number of merchants and animals. * Biome-specific caravan animals. * Chest-bearing animals and chest loot. * Optional iron golem guards. * Mini-raid chance, timing, raider count, sounds, and rewards. * Trade count and discount ranges. * Caravan Stop world generation. * Admin/debug commands. Config file: `/config/bettercaravans-common.toml` ## **Datapack-Driven Trades** The entire caravan trade pool can be customized through JSON datapacks: `data/bettercaravans/caravan_trades/*.json` You can add new trades, remove existing ones, rebalance prices, adjust weights, or completely replace the default trade pool without modifying the mod. On **NeoForge**, a normal `/reload` reloads caravan trade files. `/bettercaravans trade_reload` works on every supported build when `enable_commands = true`. ## **Admin Commands** Set `enable_commands = true` in the `[Commands]` config section to enable Better Caravans admin/debug commands. * `/bettercaravans spawn [here]` — force a caravan to spawn. * `/bettercaravans despawn` — remove the nearest caravan. * `/bettercaravans raid start / kill_enemies` — control caravan raids. * `/bettercaravans stop place / find` — test Caravan Stop generation. * `/bettercaravans info` — inspect the nearest caravan. ## **Languages** Fully translated into **10 languages**: English, Russian, Simplified Chinese, Spanish, French, German, Japanese, Brazilian Portuguese, Korean, and Italian. ## **Feedback** **Please report any bugs, errors, or feature suggestions on Discord:** https://discord.gg/HTkn94BXmA ## **More mods by Nikrecs:** [PathSpeed!](https://modrinth.com/project/swgESYwZ) · [LeashAll](https://modrinth.com/project/oKERV1Bi)