Описание
# 🩸 Better Blood Overlay
**Every hit leaves a mark.**
Better Blood Overlay turns damage into a real wound simulation. Get slashed across
the back by a vindicator, and a bleeding cut appears exactly there — it drips down
your body, dries to a brown crust, and washes off in water leaving a one-of-a-kind
scar. No two wounds ever look the same: every single wound texture is generated
at runtime from the hit itself.
## ✨ Features
🩸 **True wounds, not overlays** — every hit creates an individual wound at the
actual hit position: right body part, right side, right height.
🎲 **Procedurally generated** — wound shapes, blood drips, splatter and scars are
seed-generated per hit. Infinite variety, zero texture packs.
💉 **Living blood** — fresh blood runs downward pixel by pixel, dries to brown over time, and washes off in water or rain.
🔥 **Damage types matter** — weapons and arrows cut, fire and lava leave charred
burns scattered across your body, fists leave bruises that age like real
hematomas: purple → green → yellow.
🧟 **Mobs bleed too** — zombies, piglins, villagers, illagers and more carry
wounds exactly like players (zombies bleed dark, rotten blood). Skeletons don't —
bones don't bleed.
🌍 **Environmental gore** — blood pools grow on the ground under the wounded,
heavy hits splatter nearby walls, fresh wounds drip particles, and your weapon
stays bloody after a kill.
🖥️ **Feel your damage** — a red vignette closes in the more wounded you are, and
heavy hits splatter blood across your screen.
🎚️ **Your gore, your rules** — a first-launch setup screen lets you pick a preset
(**Realistic, RPG, Cinematic, Soft, Minimal**) or build your own. Share your
preset as a short code with friends — or enforce one server-wide so every player
gets the same experience. Reopen anytime with `/bloodsetup` or the **Blood...**
button in Options.
## 📦 Installation
Install on **client and server** (singleplayer just works). No other mods
required