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Better Blood Overlay

Better Blood Overlay 2.1 — Complete Rewrite, Procedural Wounds, Environmental Gore, Multiplayer Sync

Modrinth game-mechanics mobs utility

Описание

# 🩸 Better Blood Overlay **Every hit leaves a mark.** Better Blood Overlay turns damage into a real wound simulation. Get slashed across the back by a vindicator, and a bleeding cut appears exactly there — it drips down your body, dries to a brown crust, and washes off in water leaving a one-of-a-kind scar. No two wounds ever look the same: every single wound texture is generated at runtime from the hit itself. ## ✨ Features 🩸 **True wounds, not overlays** — every hit creates an individual wound at the actual hit position: right body part, right side, right height. 🎲 **Procedurally generated** — wound shapes, blood drips, splatter and scars are seed-generated per hit. Infinite variety, zero texture packs. 💉 **Living blood** — fresh blood runs downward pixel by pixel, dries to brown over time, and washes off in water or rain. 🔥 **Damage types matter** — weapons and arrows cut, fire and lava leave charred burns scattered across your body, fists leave bruises that age like real hematomas: purple → green → yellow. 🧟 **Mobs bleed too** — zombies, piglins, villagers, illagers and more carry wounds exactly like players (zombies bleed dark, rotten blood). Skeletons don't — bones don't bleed. 🌍 **Environmental gore** — blood pools grow on the ground under the wounded, heavy hits splatter nearby walls, fresh wounds drip particles, and your weapon stays bloody after a kill. 🖥️ **Feel your damage** — a red vignette closes in the more wounded you are, and heavy hits splatter blood across your screen. 🎚️ **Your gore, your rules** — a first-launch setup screen lets you pick a preset (**Realistic, RPG, Cinematic, Soft, Minimal**) or build your own. Share your preset as a short code with friends — or enforce one server-wide so every player gets the same experience. Reopen anytime with `/bloodsetup` or the **Blood...** button in Options. ## 📦 Installation Install on **client and server** (singleplayer just works). No other mods required