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Belzephyr's Stylized Textures

I wanted to create a vanilla Minecraft texture that isn't trying to be a more realistic version of vanilla Minecraft, opting instead for a more stylistic approach

Modrinth 256x blocks vanilla-like

Описание

![Banner image with text over the top](https://cdn.modrinth.com/data/cached_images/3fd61bb02858055cf7e373fcba770030a58cacc1_0.webp) Links Below: [![Early Access Button](https://i.imgur.com/duuIF20.png)](https://www.patreon.com/c/Belzephyr?utm_source=campaign-search-results&vanity=Belzephyr) [![Patreon Link](https://cdn.modrinth.com/data/cached_images/68640a3c209710e16895c48edf4af104f8f0f0b1_0.webp)](https://www.patreon.com/c/Belzephyr?utm_source=campaign-search-results&vanity=Belzephyr) [![Instagram Link](https://cdn.modrinth.com/data/cached_images/2eb1fca7a6b422cf972e28ad5648996035a2c2d8_0.webp)](https://www.instagram.com/belzephyr/) # Other Packs [![Alternative weapons pack link](https://i.imgur.com/sNII3TD.png)](https://modrinth.com/resourcepack/bels-alt-weapons) ![Under Development Image](https://cdn.modrinth.com/data/cached_images/0d1835765dc6f6a64e3953a588325d38db4d3ce3.png) ### Many textures will be missing due to the incomplete nature of this project Vanilla vs. Pack Comparison Photos ![Comparison picture 1](https://cdn.modrinth.com/data/cached_images/95fab225607a60a6f60b896fdfa3406130857f1e_0.webp) ![Comparison picture 2](https://cdn.modrinth.com/data/cached_images/6fb0622a6b1d0f167354c4e536c5f2445e34dd2c_0.webp) ![Comparison picture 3](https://cdn.modrinth.com/data/cached_images/cdd97cd2c1fda94b09f33767c84c4b4fbc9886da_0.webp) # Why make this though? I created this texture pack because I am unsatisfied with most other current vanilla texture packs (and because I thought it would be fun). Most vanilla packs I've seen attempt a realistic approach to minecraft textures, these are often heavily reliant on shader packs, which does tend to make them look very nice without them. I wanted to make a free pack with a more stylized design in mind. One that would look good without shaders for those who are running there game on a potato, I do of course still plan to add features for shaders, such as normal maps, but am primarily concerned with the non-shader experiance. An experiance I'm very familiar with. I've been very satisfied with how it has turned out so far, and was hoping to share my progress. Please enjoy. ### Planned Features: - All block textures **_(80% Complete)_** - All item textures **_(90% Complete)_** - All entity textures **_(5% Complete)_** - All gui related textures **_(50% Complete)_** - All paintings (they have their own folder for some reason) **_(0% Complete)_** - All particle effects **_(20% Complete)_** - Normal maps (makes textures look 3d) **_(0% Complete)_** - Specular maps (determines how shiny a texture looks) **_(0% Complete)_** I'm giving my rough estimate for completion statuses, so take it with a grain of salt