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Bedrock Skin Restorer [GeyserMC/Floodgate]

Show a Bedrock player's skin on your server.

Modrinth management optimization utility

Описание

_Instead of making the description a long paragraph like every description ever, why don't I make it a little stylized?_ ## Prequisites What's things I should keep in mind? * The plugin is mainly built for Paper. (Paper/Bukkit/Spigot/Purpur/Folia), this is **not** a Geyser Extention. * 4D geometry or custom player model support _can't and won't be added_. It is not possible without server-side (on Forge, NeoForge, Fabric, Quilt servers) or client-side (Forge, NeoForge, Fabric, Quilt) mods anyway. Are there any incompatibilities? * **DiscordSRV**: Not that it prevents the plugin from functioning, but the updated skin will likely not show up in things like Discord-to-server bridge channels. This is likely a non-issue to clients. * **SkinsRestorer**: Performs a risky and likely incompatible method of teleporting a player character to the void to refresh or load a skin. consider increasing the skin applying delay if this happens. ## The Good Stuff What is this plugin, and how is it doing what it claims to do? The plugin simply show a Bedrock player's skin on your server, as Floodgate is currently horrible in doing its job. It grabs your raw skin file via GeyserMC's [Global API](https://geysermc.org/wiki/api/global) (Within the [Skins Sub-article](https://geysermc.org/wiki/api/api.geysermc.org/global-api-web-api-skin-controller-get-skin)) and overrides the player's default skin with the corrected version upon certain actions modifiable via a config. Okay, but why should I use this specifically? Lightweight plugin (Compatible with the Paper ecosystem, multiversion), plug-and-play; It has config, but all game-changer options are disabled by default. Other choices arent the best for your goal to just simply fix the dang skins; * **SkinsRestorer**: Requires manually assigning skins, which involves getting your hands on their skin file. Immediately returns to default skin if the player rejoins. * **BedrockSkinUtility**: It *can* display 4D geometry and accessories, however; To even see it, you must install a client-side mod. Immediately eliminating usabilty. This also entirely relies on my plugin being installed anyway. * **GeyserSkinManager**: It *might* work on really old Minecraft versions. As of now, it is entirely broken. * **GeyserExtras**, **Floodgate** (+ auth option in Geyser config): Doesn't work at all. Despite claiming it does. ## Config What can I customize about it? It has a few things you can do, but usually it is plug-and-play unless you have an exception like the afformentioned **Incompatibilities** section. ``` # --------------------------------------------------------------------------------------------------------------------------- # Bedrock Skin Restorer # --------------------------------------------------------------------------------------------------------------------------- fetch-retries: 2 # ^ How many times the plugin tries to fetch the Floodgate player's skin after the first attempt. # Higher values increase the chance that the skin will be fetched successfully, # (For example, if an arbitrary error occurs), but may also impact performance via API requests. fetch-on-join: true # ^ Whether to attempt to fetch the Floodgate player's skin upon joining. fetch-on-join-delay-ticks: 15 # ^ How long to wait after a Floodgate player joins before attempting to fetch/apply their skin. # 20 ticks is roughly 1 second. Keeping this delayed gives Geyser/Floodgate time to finish # the Bedrock player's initial spawn and session setup. Use alongside compatibility-mode when needed. fetch-on-character-refresh: false # ^ Whether to fetch or re-fetch the Floodgate player's skin when respawning, # changing dimensions, or switching servers/hubs. fetch-on-character-refresh-delay-ticks: 15 # ^ How long to wait after a Floodgate player "refreshes" before attempting to fetch/apply their skin. # 20 ticks is roughly 1 second. Keeping this delayed gives Geyser/Floodgate time to finish # the Bedrock player's initial spawn and session setup. Use alongside compatibility-mode when needed. compatibility-mode: skins-restorer: false bedrock-auto-auth: false # ^ Only enable if you experience issues, these are experimental patches. # Do not add an entry, it does nothing. # SkinsRestorer - Skips automatic join/respawn skin fetches when SkinsRestorer is already busy. # Bedrock Auto-Auth - Checks that Bukkit still considers the player entity valid. # --------------------------------------------------------------------------------------------------------------------------- manual-fetch: false # ^ Whether to allow the Floodgate players to fetch manually. # If *false*, ONLY OPs* can run the command below. manual-fetch-command: "/bedrockskin" # ^ The command players can call to attempt to fetch their skin, customizable. manual-fetch-command-java: "[Bedrock Skin Restorer] You are not a Floodgate user!" # ^ Error message if a Java player tries to run the command manual-fetch-command-noperm: "[Bedrock Skin Restorer] You don't have permission to execute this command!" # ^ Error message if they don't have permission for manual fetching manual-fetch-command-error: "[Bedrock Skin Restorer] Failed to fetch skin from GeyserMC's API, try again later." # ^ General error message if it fails to fetch. # --------------------------------------------------------------------------------------------------------------------------- ```