Описание
🏷️ This description may not reflect the version of the mod you’re using.
If you have questions or need help, ask in the [#support](https://discord.com/channels/1272157572379574343/1276001811681247283) channel [on my Discord server](https://discord.gg/vEZUkSxwR9).
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[](https://khazoda.com)[](https://poeditor.com/join/project/vW0G3i42PX)[](https://www.khazoda.com/basicweapons/materialpacks)[](https://www.khazoda.com/basicweapons)
[](https://github.com/khazoda-mods/basicweapons)[](https://github.com/khazoda/basicweapons-legacy)
# About
**Basic Weapons expands on Minecraft's melee offerings with six vanilla-styled weapon types for every
vanilla tool material.**
- Adds daggers, clubs, hammers, pikes, quarterstaves and glaives
- Balances each weapon around damage, speed, reach, crafting cost and effects
- Install bespoke [material packs](https://www.khazoda.com/basicweapons/materialpacks/help) to add weapons from other mods materials
- Includes built-in [Bronze](https://modrinth.com/mod/bronze) mod compatibility
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**⚠️ Minecraft Bugs That Affect This Mod**
- ❌ **Problem**: Minecraft 1.21.10 and below has a bug that causes item models in Vanilla Minecraft to have visible gaps.
- 🟢 **Solution**:
- 1.21.10 and earlier: I strongly recommend using the **[Model Gap Fix](https://modrinth.com/mod/modelfix)** mod
- 1.21.11+: Mojang has fixed this bug in 1.21.11 ([MC-73186](https://bugs.mojang.com/browse/MC/issues/MC-73186))
- ❌ **Problem**:
Minecraft 1.21+ has a bug ([MC-271840](https://bugs.mojang.com/browse/MC/issues/MC-271840)) that
stops damage increase enchantments (like Sharpness and Might) from showing the damage increase in a weapon's tooltip.
- 🟢 **Solution**:
- 1.21 - 1.21.4: Install [Legendary Tooltips](https://modrinth.com/mod/legendary-tooltips)
- 1.21.10+: Make sure you're using Basic Weapons [2.2.2+1.21.10](https://modrinth.com/mod/basicweapons/version/QxrGeMMG) or later, which includes a fix for any weapon that accepts Sharpness or Might.
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Basic Weapons adds **six** new tiered melee weapon types to complement the
existing sword, axe and spear in Minecraft. Each weapon is balanced around damage, attack speed, crafting
costs, attack reach and special effects.
_If you have Better Combat installed, the weapons are also balanced around number of enemies hit and
combos._

Weapons should feel _unique, powerful, easy to use_ and _fair._ I made Basic Weapons because I was
looking around for weapon mods that would fit seamlessly into vanilla gameplay, and didn't quite
find what I was looking for. I hope that in creating Basic Weapons, I've made that search a little
easier for those of you who've had a similar experience.
This high level overview should give you an idea of what each weapon is good and bad at:
| Weapon | Damage | Speed | Baseline Effect | Reach |
| ------------- | ------ | --------- | -------------------- | --------- |
| Vanilla Sword | Medium | Medium | Sweeping | Medium |
| Vanilla Axe | High | Slow | Shield Break | Medium |
| Dagger | Low | Fast | | Medium |
| Club | High | Slow | Slow target | Medium |
| Hammer | High | Very Slow | Knock target upwards | Medium |
| Pike | Medium | Medium | | Very High |
| Quarterstaff | Low | Medium | Sweeping | High |
| Glaive | High | Very Slow | Sweeping | High |
# Material Pack System
Do you want compatibility with another mod's material? Check the
[Public Material Pack List](https://www.khazoda.com/basicweapons/materialpacks/list) to see if a
material pack for that mod has been created.
If it doesn't exist? No problem! You can create materialpacks yourself with the
[Material Pack Creator](https://www.khazoda.com/basicweapons/materialpacks) web application, and
submit them to the public list if you wish.
Material Packs are loaded at the start of the game from the **basicweapons_materialpacks**
folder in your Minecraft root directory. Make sure you add packs before loading the game up, if you
add them after, they won't load. **Treat them as if they are mod files rather than resource or datapacks.**
# Mod Integrations
Basic Weapons can be enhanced by installing other mods alongside it. The following are mods that
Basic Weapons has built-in support for.
## Bronze
My [Bronze](https://modrinth.com/mod/bronze) mod adds bronze & tin basic weapons automatically when both
mods are installed together. No material pack required.

## Better Combat
With [Better Combat](https://modrinth.com/mod/better-combat) installed, quarterstaves receive exciting new attack combos, daggers and clubs
can be paired with other weapons for dual-wielding mayhem, and the hammer even features a fully
custom attack animation.
## Community Mods
- [Bonded](https://modrinth.com/mod/bonded) with their
[compatibility module](https://modrinth.com/mod/bonded-basic-weapons-compat)
- [Kev's Equipment Sets](https://modrinth.com/mod/kevs-equipment-sets)
**If you have a project that includes Basic Weapons let me know! I love seeing what people create,
and can add your project to this list if you wish.**
# Frequently Asked Questions
**What does the "Might" enchantment do?**
Might functions exactly the same as vanilla Sharpness.
It increases the damage of your weapon by a flat amount based on the enchantment level.
I felt that blunt weapons having Sharpness didn't make much sense, hence Might.
**Is there a (fabric/forge/neoforge/risugami's modloader) version?**
Basic Weapons exists on both Fabric and NeoForge. If you're running Quilt, use the Fabric jar.
**Can you backport the mod to Minecraft 1.X.X?**
Basic Weapons will not be backported. The mod will however support new [major versions](https://www.khazoda.com/versions) of Minecraft.
**I found a bug / my game crashed**
If you find any problems with Basic Weapons, please feel encouraged to create an issue on the GitHub
repository issue tracker. Bug reports are incredibly useful and help this mod reach its full potential.
description last updated on
2026-08-09 00:51 UTC