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Bars & Ladders

Use Bars as fireman poles and Ladders as climbing rope

Modrinth equipment transportation utility

Описание

![A player climbing down a ladder hanging into a ravine](https://cdn.modrinth.com/data/cached_images/27c9180921af9e84818b6deb0f3862adb44e58e1.webp) Ever wanted to experience the thrill of being a fireman in Minecraft? We got the bars and ladders to start! ## About Bars and Ladders adds a few new ways to get around in Minecraft. ### Bars By building a loose standing pillar of (Iron, Copper) Bars or End Rods, you create a 'pole'. When you jump into a pole, you will be slightly slowed down and not take fall damage. > By default, fall damage is only reset if you've been slowed down to the 'target speed', this means you can not 'clutch' your fall. ### Ladders When right-clicking a placed ladder with a ladder in your hand, it will be extended downwards. Ladders can also be supported by other ladders above them, meaning you can build a ladder downwards from a platform without needing a wall for support. ### Chains Hanging chains can be grabbed onto and hung still from by crouching next to them. > By default, this will do half the fall damage you would've normally gotten if any. ### Jumping While sliding down a pole or holding on to chains, you can press your jump key to jump in the direction you're looking. ## Configuration On its own, the mod will not create a config file. To change settings, you can install [Fzzy Config](https://modrinth.com/mod/fzzy-config). To load changes to the config file, you can use the vanilla ``/reload`` command. ```toml # The speed a player will be slowed down to when sliding down a pole. targetSpeed = -0.75 # The value by which the player's speed will be multiplied by while sliding down a pole. dragMultiplier = 0.85 # If the fall distance should be reset no matter how fast someone is sliding down a pole. allowPoleClutch = false # How long a ladder can be to still be extendable. ladderReach = 16 # Whether players will take fall damage from grabbing onto chains from too high. chainsFallDamage = true ```