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Balanced Crystals

Adds a delay between placing and interacting with an End Crystal, making it more fair for combat.

Modrinth adventure equipment game-mechanics

Описание

# | DESCRIPTION | Adds a cooldown to every End Crystal, preventing interaction for the first ```0.5 seconds```. This prevents any left- or right-clicks on the crystal entity, making it impossible to detonate it by attacking it or throwing a projectile while looking at it. This delay is shown when using hitboxes (```f3 + b```) as a second, slightly larger, hitbox layer. > Some methods that may be used to detonate an End Crystal during cooldown include: > - Throwing multiple snowballs or eggs up, then spamming crystals when they land, allowing for multiple quick detonations > - Shooting a bow then placing a crystal before it lands, similar to methods used in Cart PvP > - Standing at a distance where you can reach the obsidian but not the crystal (there is about a 1 block range where this is possible), and throwing a snowball or egg after placing the crystal # | VERSIONS | Currently supports Minecraft Java ```1.21-26.3```. No versions before 1.21 will work, however an update may be made to add support for these versions in the future. # | COMPATIBILITY | Incompatible with any datapack using ```minecraft:balanced_crystals_tick.mcfunction```, an interaction entity with the ```Crystal``` tag, or a ```CrystalLife``` scoreboard (all will probably be unlikely to happen). Will significantly affect gameplay in late-game survival, especially Crystal PvP. ## | Patreon | Join my new Patreon to support my projects!