Описание
# Backrooms Bounded
Backrooms Bounded is a psychological horror mod for Fabric 1.21.1, heavily inspired by the Backrooms by Kane Pixels (Kane Parsons).
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# Trailer
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## Features
### Procedural Backrooms
Every hallway, room, and corridor is procedurally generated, creating an infinite maze:
* Endless interconnected hallways
* Multiple floor levels
* Decaying and infected wallpaper
* Flickering lights
* Lockers
* Bacterial growths spreading throughout the complex
* Massive office rings spanning thousands of blocks
* Randomly generated loot in barrels (works with other mods too)
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### Panic System
Spending time in darkness and isolation slowly raises your panic level. As panic increases, so do the psychological effects, making survival increasingly difficult.
* Heartbeat sounds at high panic
* Visual disturbances
* Random panic effects at extreme levels
* Panic affects how entities detect you
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### Survival Horror
* Armor becomes less reliable over time
* Resources must be scavenged from the environment
* Stealth is often more valuable than speed
* Sound matters
* Every decision can attract unwanted entities
* Hiding in lockers may work for some time
* Sneaking on wool/carpet/moss makes you harder to detect
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### Organic Infection
Bacterial growths spread across walls, floors, and ceilings. These organisms slowly corrupt nearby blocks and seem connected to whatever lurks within the Backrooms.
* Bacteria shrooms that detect noise
* Bacteria vines that spread across surfaces
* 3 strikes from shrooms alerts the bacterium
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### Soundscape
Backrooms Bounded includes a collection of ambient sounds and environmental audio.
Expect:
* Distant ambient noises
* Unsettling atmosphere
* Dynamic panic effects
* Entity audio cues
**Headphones are highly recommended.**
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### Entering the Backrooms
The methods of entering and escaping the Backrooms are intentionally left undisclosed to preserve discovery.
*(Hint: Every entry and exit chance is configurable)*
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## Entities
### The Bacterium
A mysterious entity roams the Backrooms.
The longer you survive, the more dangerous it becomes.
⚠ Spoiler: Bacterium Behavior
* Uses multiple methods to track players
* Reacts to sound and environmental disturbances
* Can stalk, observe, and ambush its targets
* Adapts to player behavior
* Learns new interactions over time
* Becomes increasingly effective against common hiding strategies
* Can be distracted by thrown projectiles
* Checks lockers
* Struggles to hear players sneaking on wool/carpet/moss
### The Mimic
Not every figure wandering the Backrooms is what it appears to be.
Trust becomes a dangerous thing.
⚠ Spoiler: Mimic Information
The Mimic can disguise itself as a player. Depending on your behavior, it may act as a companion, observe from a distance, or become hostile.
* Responds to player commands (sometimes)
* Can follow, stay, pick up items, open containers (sometimes)
* Becomes aggressive if provoked
### Corpses
Four types of corrupted corpses roam different dimensions. Each has unique behaviors, detection methods, and interactions. Some remain dormant until disturbed. Others are always active.
⚠ Spoiler: Corpse Information
**Villager Corpse:**
- Spawns in backrooms (outside of office rings)
- 3-hit system to destroy dormant corpse
- Relies on sound and smell
- Screams to alert the bacterium
- Can follow through 1-block spaces
- Opens doors, gates, and trapdoors
- Leather armor increases smell range
- Wool/carpet/moss reduces hearing
**Player Corpse:**
- Spawns when a player dies in the backrooms
- Stores the player's entire inventory as a grave
- Never despawns
- 3-hit system to retrieve loot
- Relies on hearing (better than villager corpse, but has shorter smelling range)
- Breaks wooden doors, climbs ladders
- Can crawl through 1-block spaces
**Enderman Corpse:**
- Spawns in overworld, nether, and end
- Always active
- Aggro when hit or shot (no eye-based aggro)
- Small chance to aggro when player kills villager corpse nearby
- Water/rain immune
- Cannot pick up blocks
- Calm with Ender Pearl or Eye of Ender
- Enraged by Spider Eye
- Occasional custom sounds
**Creeper Corpse:**
- Spawns rarely in overworld and backrooms
- Always active
- Triple explosion power
- Can be charged by lightning
- Spreads bacteria vines across crater
- Blindness effect for 5 seconds to nearby players
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### Printer
Rarely found in office cubicles, these blocks can transform items.
⚠ Spoiler: Printer Mechanics
- Accepts any item from your hand
- Returns a random crafting result using that item
- 30% chance to return the same item
- 5% chance to jam (permanently consumes the item)
- 5 uses per player, then 40-minute cooldown
- Works with items from other mods
- Glows when processing
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## Configuration
Backrooms Bounded is fully configurable through both the config file and in-game commands.
### In-Game Commands
Works for all players, no cheats required:
```
/backroomsconfig show
/backroomsconfig set
/backroomsconfig reset
```
### Config File
Located at `config/backroomsbounded.json`
### Configurable Options Include:
- Bacterium speeds, damage, spawn rates
- All entry/exit method chances
- Corpse
- Glitch block chances
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## Planned Features
Future updates are planned to expand the experience with:
* New entities
* New unique blocks
* Additional Backrooms areas
* Cameras and photography systems
* Expanded environmental storytelling
* New survival mechanics
* More procedural structures