← Назад к ресурсам

Backrooms Bounded

It remembers you, it sees you, and it follows you.

Modrinth adventure cursed worldgen

Описание

# Backrooms Bounded Backrooms Bounded is a psychological horror mod for Fabric 1.21.1, heavily inspired by the Backrooms by Kane Pixels (Kane Parsons). --- # Trailer --- ## Features ### Procedural Backrooms Every hallway, room, and corridor is procedurally generated, creating an infinite maze: * Endless interconnected hallways * Multiple floor levels * Decaying and infected wallpaper * Flickering lights * Lockers * Bacterial growths spreading throughout the complex * Massive office rings spanning thousands of blocks * Randomly generated loot in barrels (works with other mods too) --- ### Panic System Spending time in darkness and isolation slowly raises your panic level. As panic increases, so do the psychological effects, making survival increasingly difficult. * Heartbeat sounds at high panic * Visual disturbances * Random panic effects at extreme levels * Panic affects how entities detect you --- ### Survival Horror * Armor becomes less reliable over time * Resources must be scavenged from the environment * Stealth is often more valuable than speed * Sound matters * Every decision can attract unwanted entities * Hiding in lockers may work for some time * Sneaking on wool/carpet/moss makes you harder to detect --- ### Organic Infection Bacterial growths spread across walls, floors, and ceilings. These organisms slowly corrupt nearby blocks and seem connected to whatever lurks within the Backrooms. * Bacteria shrooms that detect noise * Bacteria vines that spread across surfaces * 3 strikes from shrooms alerts the bacterium --- ### Soundscape Backrooms Bounded includes a collection of ambient sounds and environmental audio. Expect: * Distant ambient noises * Unsettling atmosphere * Dynamic panic effects * Entity audio cues **Headphones are highly recommended.** --- ### Entering the Backrooms The methods of entering and escaping the Backrooms are intentionally left undisclosed to preserve discovery. *(Hint: Every entry and exit chance is configurable)* --- ## Entities ### The Bacterium A mysterious entity roams the Backrooms. The longer you survive, the more dangerous it becomes. ⚠ Spoiler: Bacterium Behavior * Uses multiple methods to track players * Reacts to sound and environmental disturbances * Can stalk, observe, and ambush its targets * Adapts to player behavior * Learns new interactions over time * Becomes increasingly effective against common hiding strategies * Can be distracted by thrown projectiles * Checks lockers * Struggles to hear players sneaking on wool/carpet/moss ### The Mimic Not every figure wandering the Backrooms is what it appears to be. Trust becomes a dangerous thing. ⚠ Spoiler: Mimic Information The Mimic can disguise itself as a player. Depending on your behavior, it may act as a companion, observe from a distance, or become hostile. * Responds to player commands (sometimes) * Can follow, stay, pick up items, open containers (sometimes) * Becomes aggressive if provoked ### Corpses Four types of corrupted corpses roam different dimensions. Each has unique behaviors, detection methods, and interactions. Some remain dormant until disturbed. Others are always active. ⚠ Spoiler: Corpse Information **Villager Corpse:** - Spawns in backrooms (outside of office rings) - 3-hit system to destroy dormant corpse - Relies on sound and smell - Screams to alert the bacterium - Can follow through 1-block spaces - Opens doors, gates, and trapdoors - Leather armor increases smell range - Wool/carpet/moss reduces hearing **Player Corpse:** - Spawns when a player dies in the backrooms - Stores the player's entire inventory as a grave - Never despawns - 3-hit system to retrieve loot - Relies on hearing (better than villager corpse, but has shorter smelling range) - Breaks wooden doors, climbs ladders - Can crawl through 1-block spaces **Enderman Corpse:** - Spawns in overworld, nether, and end - Always active - Aggro when hit or shot (no eye-based aggro) - Small chance to aggro when player kills villager corpse nearby - Water/rain immune - Cannot pick up blocks - Calm with Ender Pearl or Eye of Ender - Enraged by Spider Eye - Occasional custom sounds **Creeper Corpse:** - Spawns rarely in overworld and backrooms - Always active - Triple explosion power - Can be charged by lightning - Spreads bacteria vines across crater - Blindness effect for 5 seconds to nearby players --- ### Printer Rarely found in office cubicles, these blocks can transform items. ⚠ Spoiler: Printer Mechanics - Accepts any item from your hand - Returns a random crafting result using that item - 30% chance to return the same item - 5% chance to jam (permanently consumes the item) - 5 uses per player, then 40-minute cooldown - Works with items from other mods - Glows when processing --- ## Configuration Backrooms Bounded is fully configurable through both the config file and in-game commands. ### In-Game Commands Works for all players, no cheats required: ``` /backroomsconfig show /backroomsconfig set /backroomsconfig reset ``` ### Config File Located at `config/backroomsbounded.json` ### Configurable Options Include: - Bacterium speeds, damage, spawn rates - All entry/exit method chances - Corpse - Glitch block chances --- ## Planned Features Future updates are planned to expand the experience with: * New entities * New unique blocks * Additional Backrooms areas * Cameras and photography systems * Expanded environmental storytelling * New survival mechanics * More procedural structures