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AutoTag

Automatically populates some item, block and other tags (for mod compatibility)

Modrinth library utility

Описание

This is a purely technical mod with the aim to increase inter-mod compatibility. By "purely technical" I mean that it won't add any content to your game. ### The Problem Mod creators are encouraged to use tags where possible, e.g. when creating a recipe. If mods are supposed to work together though, they should all share a same base of common "conventional" tags, which group certain items together. Not all developers add their items to common tags though, which means that a person playing with many mods or a mod pack creator might need to create long lists of all items which fulfill certain criteria to add them to specific tags. ### The Solution Upon loading a world, this mod will automatically populate some tags based on code conditions, covering all modded content as well. It's mostly relevant for mod pack creators who need / want to configure mods by adding to specific tags - this allows them to e.g. easily add all armor items to a tag, because they'll all be bundled in `c:armor`. As another example, all items which are equippable in the head slot will land in a tag called `c:head_equippables`: ![Screenshot of the `c:head_equippables` tag](https://i.imgur.com/2E36FZS.png) ### Additional Information For an overview of the tags the mod currently adds, as well as the blacklist option via datapacks, [view the README on GitHub](https://github.com/apace100/autotag/blob/1.18/README.md). If you have any suggestions for new tags, feel free to post them in the comments or [open an issue on GitHub](https://github.com/apace100/autotag/issues)! I hope this mod helps someone and makes their life a bit easier. :) ---- The mod icon is a composition of modified icons created by Lorc and Delapouite, found on game-icons.net.