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Auto Aim

Smooth, customizable aim assist for easier and more accurate targeting.

Modrinth game-mechanics management utility

Описание

![AutoAim](https://cdn.modrinth.com/data/cached_images/f05bf33bb711a7944b73d9d6c1819acedc626f57.png) AutoAim - Smooth and accurate targeting! **AutoAim** adds smooth, customizable aim assistance for easier and more accurate targeting. It supports projectile prediction, target priorities, target locking, configurable presets, and a clean in-game settings menu. AutoAim works client-side in singleplayer. Multiplayer use requires explicit server-side opt-in. ## ✨ Features - **Smooth aim assistance** that follows targets without preventing manual camera movement - **Projectile prediction** for bows and charged crossbows: - Target movement prediction - Projectile drop compensation - Bow charge adjustment - **Optional melee support** for: - Swords - Axes - Spears - Tridents - **Optional support for other held items** - **Five aim strength levels**: - Super High - High - Medium *(default)* - Low - Super Low - **Five built-in presets**: - Balanced *(default)* - Smooth - Fast Combat - Bow Practice - Melee Assist - **Adjustable targeting range**: - Ranged: 24 blocks by default - Melee: 8 blocks by default - **Adjustable target view angle** - **Multiple target priority modes**: - Crosshair - Nearest - Lowest Health - Threat - Balanced - **Multiple aim-point modes**: - Center - Upper Body *(default)* - Head - Dynamic - **Target filters**: - Hostile mobs - Passive mobs - Players - Invisible targets - **Blocked-target list** for entities that should never be targeted - **Priority-target list** for entities that should be preferred - **Searchable entity list** with filters for: - All entities - Hostile mobs - Passive mobs - Players - Modded entities - **Optional line-of-sight requirement** - **Selected-target outline** - **Manual target locking** - **Optional return-view behavior** after the active target is lost - **Configurable target information HUD**: - Off - Target name - Target name and distance - Full target information - **Toggle and target-lock notifications** - **Manual camera override** that lets you redirect your view naturally - **Clean, responsive in-game settings menu** - **English and Indonesian language support** - **Multiplayer safety warning** - **Server-side opt-in for multiplayer**: AutoAim cannot be enabled on multiplayer servers unless the server explicitly allows it ## 🎯 Target locking Press `N` while tracking a valid target to lock onto it. A locked target remains selected while it stays alive, within range, and within the extended tracking angle. Press `N` again to unlock it. Target locking does not automatically select a new target. A valid target must already be tracked before it can be locked. ## 🧭 Target HUD The optional target HUD can display information about the currently tracked target in the top-right corner. Available modes: - **Off** - **Name Only** - **Name and Distance** - **Full**: - Target name - Distance - Current and maximum health - Tracking or locked status ## 🎛️ Presets AutoAim includes presets for quickly changing multiple settings: - **Balanced**: General-purpose configuration with medium aim strength - **Smooth**: Slower and more subtle camera movement - **Fast Combat**: Faster tracking, wider targeting angle, and dynamic aim points - **Bow Practice**: Smooth ranged assistance focused on bow usage - **Melee Assist**: Short-range assistance that prioritizes nearby targets - **Custom**: Automatically selected after manually changing preset-controlled settings ## ⌨️ Default keybinds - **K**: Open or close AutoAim settings - **J**: Enable or disable AutoAim - **N**: Lock or unlock the current target *Category: **AutoAim**. All keybinds are remappable through Minecraft's Controls menu.* ## ⚙️ Default settings - **AutoAim**: enabled - **Preset**: Balanced - **Aim strength**: Medium - **Target priority**: Crosshair - **Aim point**: Upper Body - **Ranged distance**: 24 blocks - **Melee distance**: 8 blocks - **Target view angle**: 24 degrees - **Hostile mobs**: enabled - **Players**: enabled - **Passive mobs**: disabled - **Invisible targets**: disabled - **Line of sight required**: enabled - **Aim only while using a ranged weapon**: enabled - **Selected-target outline**: enabled - **Target HUD**: off - **Melee weapons**: enabled - **Other held items**: disabled - **Return view after aiming**: enabled - **Toggle notifications**: enabled - **Multiplayer auto-disable**: enabled - **Multiplayer warning**: enabled - **Blocked entities**: none - **Priority entities**: none ## 📖 Usage 1. Press `K` to open the AutoAim settings menu. 2. Select a preset or customize the aim, target, display, and safety settings. 3. Hold a bow, load a crossbow, or equip an enabled melee weapon. 4. Aim near a valid target. 5. AutoAim will smoothly adjust your view toward the selected aim point. 6. Press `N` to lock or unlock the currently tracked target. 7. Press `J` whenever you want to enable or disable AutoAim. By default, bow and crossbow assistance only activates while the weapon is being used. A charged crossbow remains supported while ready to fire. ## ⚠️ Multiplayer notice AutoAim is disabled on multiplayer servers unless the server explicitly opts in. For Fabric servers, install the same mod on the dedicated server. The server registers the `autoaim:server_opt_in` networking channel, and clients only allow AutoAim while connected if that channel is advertised by the server. The server-side component only provides an opt-in capability marker. AutoAim does not add server-side attacks, hit control, or automatic combat. Without server-side opt-in, the client refuses to enable AutoAim in multiplayer and will not apply aim rotation. When joining a supported multiplayer server, AutoAim can display a confirmation warning before enabling it for the current session. ## 🛡️ Fair-play design AutoAim provides camera assistance only. It does not include: - Automatic attacks or clicks - Packet-based hit manipulation - Packet-based rotation - Anti-cheat bypasses - Targeting through walls when line of sight is required Manual camera movement can interrupt tracking, allowing you to redirect your view normally. ## 📜 License and permissions - License: **All Rights Reserved (ARR)** - Standalone redistribution and re-uploads are not allowed without permission - Modpacks are allowed when the original mod is unmodified, credited as **AutoAim by Zynwro**, and linked back to the official project page ## 🤝 Credits - Author: **Zynwro** - Contact: [linktr.ee/zynwro](https://linktr.ee/zynwro) - Donate: [linktr.ee/zynwrodonate](https://linktr.ee/zynwrodonate)