Описание

AutoAim - Smooth and accurate targeting!
**AutoAim** adds smooth, customizable aim assistance for easier and more accurate targeting. It supports projectile prediction, target priorities, target locking, configurable presets, and a clean in-game settings menu.
AutoAim works client-side in singleplayer. Multiplayer use requires explicit server-side opt-in.
## ✨ Features
- **Smooth aim assistance** that follows targets without preventing manual camera movement
- **Projectile prediction** for bows and charged crossbows:
- Target movement prediction
- Projectile drop compensation
- Bow charge adjustment
- **Optional melee support** for:
- Swords
- Axes
- Spears
- Tridents
- **Optional support for other held items**
- **Five aim strength levels**:
- Super High
- High
- Medium *(default)*
- Low
- Super Low
- **Five built-in presets**:
- Balanced *(default)*
- Smooth
- Fast Combat
- Bow Practice
- Melee Assist
- **Adjustable targeting range**:
- Ranged: 24 blocks by default
- Melee: 8 blocks by default
- **Adjustable target view angle**
- **Multiple target priority modes**:
- Crosshair
- Nearest
- Lowest Health
- Threat
- Balanced
- **Multiple aim-point modes**:
- Center
- Upper Body *(default)*
- Head
- Dynamic
- **Target filters**:
- Hostile mobs
- Passive mobs
- Players
- Invisible targets
- **Blocked-target list** for entities that should never be targeted
- **Priority-target list** for entities that should be preferred
- **Searchable entity list** with filters for:
- All entities
- Hostile mobs
- Passive mobs
- Players
- Modded entities
- **Optional line-of-sight requirement**
- **Selected-target outline**
- **Manual target locking**
- **Optional return-view behavior** after the active target is lost
- **Configurable target information HUD**:
- Off
- Target name
- Target name and distance
- Full target information
- **Toggle and target-lock notifications**
- **Manual camera override** that lets you redirect your view naturally
- **Clean, responsive in-game settings menu**
- **English and Indonesian language support**
- **Multiplayer safety warning**
- **Server-side opt-in for multiplayer**: AutoAim cannot be enabled on multiplayer servers unless the server explicitly allows it
## 🎯 Target locking
Press `N` while tracking a valid target to lock onto it.
A locked target remains selected while it stays alive, within range, and within the extended tracking angle. Press `N` again to unlock it.
Target locking does not automatically select a new target. A valid target must already be tracked before it can be locked.
## 🧭 Target HUD
The optional target HUD can display information about the currently tracked target in the top-right corner.
Available modes:
- **Off**
- **Name Only**
- **Name and Distance**
- **Full**:
- Target name
- Distance
- Current and maximum health
- Tracking or locked status
## 🎛️ Presets
AutoAim includes presets for quickly changing multiple settings:
- **Balanced**: General-purpose configuration with medium aim strength
- **Smooth**: Slower and more subtle camera movement
- **Fast Combat**: Faster tracking, wider targeting angle, and dynamic aim points
- **Bow Practice**: Smooth ranged assistance focused on bow usage
- **Melee Assist**: Short-range assistance that prioritizes nearby targets
- **Custom**: Automatically selected after manually changing preset-controlled settings
## ⌨️ Default keybinds
- **K**: Open or close AutoAim settings
- **J**: Enable or disable AutoAim
- **N**: Lock or unlock the current target
*Category: **AutoAim**. All keybinds are remappable through Minecraft's Controls menu.*
## ⚙️ Default settings
- **AutoAim**: enabled
- **Preset**: Balanced
- **Aim strength**: Medium
- **Target priority**: Crosshair
- **Aim point**: Upper Body
- **Ranged distance**: 24 blocks
- **Melee distance**: 8 blocks
- **Target view angle**: 24 degrees
- **Hostile mobs**: enabled
- **Players**: enabled
- **Passive mobs**: disabled
- **Invisible targets**: disabled
- **Line of sight required**: enabled
- **Aim only while using a ranged weapon**: enabled
- **Selected-target outline**: enabled
- **Target HUD**: off
- **Melee weapons**: enabled
- **Other held items**: disabled
- **Return view after aiming**: enabled
- **Toggle notifications**: enabled
- **Multiplayer auto-disable**: enabled
- **Multiplayer warning**: enabled
- **Blocked entities**: none
- **Priority entities**: none
## 📖 Usage
1. Press `K` to open the AutoAim settings menu.
2. Select a preset or customize the aim, target, display, and safety settings.
3. Hold a bow, load a crossbow, or equip an enabled melee weapon.
4. Aim near a valid target.
5. AutoAim will smoothly adjust your view toward the selected aim point.
6. Press `N` to lock or unlock the currently tracked target.
7. Press `J` whenever you want to enable or disable AutoAim.
By default, bow and crossbow assistance only activates while the weapon is being used. A charged crossbow remains supported while ready to fire.
## ⚠️ Multiplayer notice
AutoAim is disabled on multiplayer servers unless the server explicitly opts in.
For Fabric servers, install the same mod on the dedicated server. The server registers the `autoaim:server_opt_in` networking channel, and clients only allow AutoAim while connected if that channel is advertised by the server.
The server-side component only provides an opt-in capability marker. AutoAim does not add server-side attacks, hit control, or automatic combat.
Without server-side opt-in, the client refuses to enable AutoAim in multiplayer and will not apply aim rotation.
When joining a supported multiplayer server, AutoAim can display a confirmation warning before enabling it for the current session.
## 🛡️ Fair-play design
AutoAim provides camera assistance only.
It does not include:
- Automatic attacks or clicks
- Packet-based hit manipulation
- Packet-based rotation
- Anti-cheat bypasses
- Targeting through walls when line of sight is required
Manual camera movement can interrupt tracking, allowing you to redirect your view normally.
## 📜 License and permissions
- License: **All Rights Reserved (ARR)**
- Standalone redistribution and re-uploads are not allowed without permission
- Modpacks are allowed when the original mod is unmodified, credited as **AutoAim by Zynwro**, and linked back to the official project page
## 🤝 Credits
- Author: **Zynwro**
- Contact: [linktr.ee/zynwro](https://linktr.ee/zynwro)
- Donate: [linktr.ee/zynwrodonate](https://linktr.ee/zynwrodonate)