Описание
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|  | Attract to Sound: TelereceptorsMobs with working eyes, ears, and nose.Mobs react to gunshots, footsteps, explosions, voice chat.Mobs can trace your footsteps to follow you home.Mobs have realistic vision, making stealth and camouflage practical.[](https://modrinth.com/mod/attract-to-sound) [](https://www.curseforge.com/minecraft/mc-mods/attract-to-sound) |  |
## Platforms & Versions
- Forge, NeoForge & Fabric
- Tested MC versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11
- Latest v6.3.3 for Forge & Fabric 1.20.1
## 🧰 Core Features
- **Sound Attraction:**
- Mobs investigate sound events (blocks, entities, items, modded sounds)
- **Stealth & Visibility:** Player visibility affected by light, weather, stance, movement, invisibility
- **Camouflage System:**
- Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
- Armor-only camouflage with configurable items and bonuses
- Full “armor + nearby blocks” sets using color/ID matching
- Apply camo materials like mud, sand, dirt, etc., to blend in with the environment
- **Scent System:**
- Player movement creates a scent trail that mobs can track.
- Scent lasts about 5 minutes but varies by biome temperature and humidity.
- Dive into the water to cut off the trail.
- Can apply camo material to mask the scent.
- **Raid System:**
- Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
- Mobs will call for reinforcement upon scheduling a RAID.
- **Muffling & Materials:** Wool, solids, liquids, thin blocks alter sound propagation
- **Group AI:** Leaders, followers, edge scouts, spacing, and dynamic sector scanning
- **Swoosh:** A configurable list of projectiles, when thrown, will attract mobs to the thrown direction
- **Creek:** Walking on a configurable list of blocks will make the creek sound
- **Configurable Everything:** Human-readable TOML with guided comments
## 🔌 Integrations
- **TacZ (Forge/NeoForge/Fabric):** Realistic decibels, attachment reductions, muzzle-flash visibility
- **Point Blank (Forge/Fabric):** Per-weapon effective ranges, suppressors, flash tuning
- **Fungal Infection: Spore(Forge):** Proto develops to sound, senses sound to summon creatures
- **Simple Voice Chat (Forge/Neoforge/Fabric):** Dynamic radius based on live mic loudness
- **Plasmo Voice (Forge/Fabric):** Similar to Simple Voice Chat
- **Immersive Melodies (Forge/Fabric):** Blasting music will lure mobs
- **CSGrenade (Forge):** Mobs can't see through smoke, flash, and run away from fire bomb
- **Relentless undead (Forge/Fabric):** Configurable mobs can climb on top to scale the wall to go to the sound
- **Enhanced AI (Forge/NeoForge/Fabric):** Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray
- **Other Gun Mods:** Quick copy-paste examples for Scorched Guns, Ewewukek’s Musket Mod, and MrCrayfish’s Gun Mod (Unofficial) via `soundIdWhitelist` + `rawSoundDefaults`
- **Hot Bath:** Dirtiness will magnify the scent, attract mobs more easily. Aroma in a different biome will make your smell stand out. Bathing in hot water to clear the camo layer faster.
## 🖼️ Gameplay Highlights
- Mobs swarm explosions, investigate doors, and close in on gunshots
- Sneak through rain and darkness with dyed camo and muffling blocks
- Groups coordinate: leaders engage while edge scouts sweep sectors
- Voice chat lets your teammates’ shouts give away your position
## 📣 For Modpack Authors
- You can use this mod in your modpack
- If you need support, find me on Discord