Описание
# Ascendant Arcana
Ascendant Arcana is a mod that completely overhauls enchanting and enchantment-related progression, focusing on making enchantments unique modifiers to your tools, rather than glorified stat bonuses that made up most of your vanilla power.
## Progression
Enchanting is now open to the user much earlier than it previously was. An early version of the enchanting table, the **Copper Enchanting Table**, can now be crafted with copper, restorine, and a book! This Enchanting Table can only make common and uncommon enchantments, but its a very good source for early game enchantments!
## Enchanting
**Enchanting Tables are no longer random.** Enchantments are instead obtained with recipes inside the enchantment table, although what recipes you can and can't see depend on the surrounding blocks. Like before, the Enchanting Table gains power from Bookshelves. But unlike before, Chiseled Bookshelves now also contribute. Enchantments are locked based on their rarity and require a certain amount of power to unlock each rarity. Rare and Very Rare enchantments _require_ Chiseled Bookshelves to become unlocked, gaining extra power from each Enchanted Book inside.
Treasure Enchantments can also be placed inside nearby Chiseled Bookshelves to unlock their recipes in the Enchanting Table.
Most enchantments require Magical Scrap, which can be crafted with Gold Nuggets, Amethyst, and Lapis or obtained by scrapping enchanted items in the Grindstone.
List of Enchantments
### Bow/Crossbow
**Archer's Gambit**, a bow and crossbow enchantment that grants faster draw speed for each consecutive shot landed.
**Blazebolt**, a crossbow enchantment that changes the ammo type to blaze Rods which fire a piercing, incinerating beam.
**Evoker's Wrath**, a bow enchantment that summons an Evoker Fang under the feet of the target.
**Guiding**, a bow enchantment that makes fired arrows follow your camera while holding the bow.
**Hobbling Shot**, a bow and crossbow enchantment that very slightly reduces movement speed and jump height of shot targets, but stacks with each hit shot.
**Miasma**, a bow and crossbow enchantment that creates status effect pools where Tipped Arrows land.
**Prepared Shot**, a bow enchantment that increases damage and makes slain enemies explode if you hold the bow at full draw for an additional second.
**Rejuvenating Shot**, a bow and crossbow enchantment that makes it heal for half the damage it would have otherwise done.
**Repeating**, a crossbow enchantment that allows you to load multiple projectiles by crouching and fire them in sequence later.
**Ricochet**, a bow enchantment that reduces base damage but makes the arrow ricochet and increase damage each bounce.
**Rocketry**, a crossbow enchantment that allows you to use Firework Rockets. Firework Rockets now apply knockback and deal reduced self damage (yes, rocket jumping).
**Salvo**, a crossbow enchantment that allows you to load multiple projectiles by crouching and fire them in a singular big blast. Arrows deal 20% less damage.
### Tool
**Excavating**, a tool enchantment that allows you to mine multiple blocks at once.
**Smelting**, a tool enchantment that smelts the results of items mined.
### Shield
**Bashing**, a shield enchantment that, when you press Attack while blocking, lets you charge forward and knock enemies back.
**Cleanse**, a shield enchantment that clears all status effects after blocking for a short duration.
**Deflect**, a shield enchantment that deflects most projectiles.
**Sonic Blast**, a shield enchantment that charges up a powerful sonic boom that ignores most forms of protection.
**Cross Counter**, a shield enchantment that increases attack damage after blocking an attack immediately after raising the shield.
### Melee
**Allegro**, a sword enchantment that increases attack speed when landing a perfect melee hit.
**Debilitating Chain**, a melee enchantment that sends all status effects to the nearest enemy after slaying an afflicted target.
**Jolting**, a sword enchantment that Jolts enemies when you hit them. Jolted enemies create chaining lightning when critically hit.
**Pincushion**, a melee enchantment that reduces base damage and increases it for each arrow stuck in the target.
**Slaying Tempo**, a sword enchantment that makes repeated perfected melee hits make the next enemy explode.
**Snowball**, a sword enchantment that creates a delayed freezing burst when perfectly hitting an enemy.
**Soul Burst**, a melee enchantment that makes slain enemies explode with AoE size and damage based on maximum health of the target.
**Stopping Power**, a melee enchantment that increases damage dealt to low health enemies.
### Trident
**Ambush**, a Trident enchantment that teleports you to hit enemies.
**Lifetide**, a trident enchantment that makes thrown tridents stick into their targets, healing them over time. You heal half as much.
**Singularity**, a trident enchantment that summons a Singularity when the trident lands, pulling in nearby enemies and damaging them.
**Storm Anchor**, a trident enchantment that summons a Storm Anchor when the trident strikes a solid block. The Storm Anchor zaps nearby enemies with lightning over time.
**Sundering**, a trident enchantment that makes thrown trident stick into their targets, dealing slight damage over time and reducing the target's armor.
### Chestplate
**Protective Echo**, a chestplate enchantment that nullifies large instances of damage, instead spreading them out over time.
**Surrounded**, a chestplate enchantment that reduces damage taken when multiple enemies are nearby.
**Glacioclasm**, a chestplate enchantment that releases a freezing burst when you reach low health.
**Heart Enchantments** are a unique group of chestplate enchantments that provide passive benefits and are meant to be the cornerstone of a build. You can only have one heart enchantment at a time.
**Alchemist's Heart**, a heart enchantment that increases the amplifier of all positive potion effects applied to you.
**Bladeheart**, a heart enchantment that slightly increases all physical damage dealt.
**Coldheart**, a heart enchantment that increases all freezing damage dealt.
**Heart of the Nether**, a heart enchantment that increases all fire damage dealt.
**Heart of the Storm**, a heart enchantment that increases all lightning damage dealt.
**Heart of the Turtle**, a heart enchantment that reduces incoming and outgoing damage.
**Witch Heart**, a heart enchantment that slightly increases all magical damage dealt.
### Elytra
**Cushioning**, an elytra enchantment that reduces damage dealt by colliding with blocks and other surfaces.
**Rocket Riding**, an elytra enchantment that lets you use Firework Rockets while flying for a temporary boost.
**Whirlwind**, an elytra enchantment that, while flying, lets you crouch to stall in the air and charge up a powerful boost.
### Leggings
**Strafe**, a leggings enchantment that reduces the slow while using an item and allows you to sprint in any direction.
**Surefoot**, a leggings enchantment that significantly increases kockback resistance and reduces the effect of slows on you.
### Boots
**Hellwalker**, a boots enchantment that crystalizes lava below you temporarily.
**Launching**, a boots enchantment that charges up a powerful jump while crouching.
### Curses
**Curse of the Depths**, an armor curse that drags you to the bottom of water.
**Curse of Enfeeblement**, a curse that reduces maximum health.
**Curse of Inaccuracy**, a bow/crossbow curse that reduces accuracy.
## Repairing and Upgrades
**Stat bonuses are now found from Relics, a new item that can be found in chests, obtained from archaeology, vanilla bosses, and some magical enemies.** Early relics can be crafted from fairly simple resources, while later relics must be found or obtained by slaying bosses. Relics can provide bonuses to attack/mining speed, durability, damage, protection, or enchantment capacity.
Mending has also been removed. **Instead, caves can now generate with a new resource, Restorine, which acts as a universal repair ingredient.** Restorine even regrows on its own, similar to Amethyst Clusters, so once you've found a source you can keep going back for more. If you decide to use the item's original repair ingredient, it will repair double the amount it previously did!
## Other Changes
Additionally, Ascendant Arcana makes many smaller changes to make both enchantments and combat feel better and most consistent;
- Infinity no longer requires and arrow
- Crossbows cannot load rockets by default, now requiring the Rocketry enchantment
- Elytra cannot use rockets to fly by default, now requiring the Rocket Riding enchantment
- Piercing applies to bows only, not crossbows.
- Arrows bypass vanilla i-frames when shot by the same entity, allowing enchantments like Multishot and Salvo to deal more damage if you hit the same entity multiple times with a single shot.
- The Enchanting Table can no longer be obscured from bookshelves.
- The Enchanting Table's range is increased (this is configurable)
- Base mining speed for all tools is drastically increased (this is configurable)
- Shields no longer have a 5 tick delay between raising the shield and actually being able to block attacks.
- Damage types in the `minecraft:no_impact` tag no longer deal knockback when the damage instance has an attacker.
## Compatibility
**Feature Compatibility:**
- **[EMI](https://modrinth.com/mod/emi)** is supported and HIGHLY encouraged for this mod!
- [EMI Loot](https://modrinth.com/mod/emi-loot) has an issue that shows relics as "Unknown Relic" instead of the relic actually dropped by that loot table.
**Supported Enchantment Mods:**
- [Majrusz's Enchantments](https://modrinth.com/mod/majruszs-enchantments)
- [Vein Mining](https://modrinth.com/mod/vein-mining)
## What's Next?
**Potion Overhaul,** complete with completely revamped recipes, new potions, new ingredients, and more uses for old ingredients.
**Spellbooks,** active use enchantments that can be applied to a new spellbook item, meant to be a late-game alternative to bows and crossbows.
**More Enchantments,** a host of new enchantments for armor, bows, tools, and more!
**And More!**