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[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero

Add functionality to trigger Ars Nouveau magic using TaCZ guns.

Modrinth equipment magic utility

Описание

![ArsArms Logo](https://cdn.modrinth.com/data/cached_images/7065f8d5cab1666348b9725da213887462cc0a6e.png) ## **ArsArms is an integration addon for TaCZ and Ars Nouveau.** **This mod requires** **[ArsCurios](https://modrinth.com/mod/arscurios), [CastLib](https://modrinth.com/mod/castlib), [ArmsLib](https://modrinth.com/mod/armslib)**. ### **Highlights** * You can now fire Ars Nouveau spells using TaCZ guns. Since the spells are launched from firearms, they shoot faster! * To continuously cast spells beyond your current mana level, you can store mana in an ammo box in advance! * Ars Nouveau spells are triggered via the _Reactive_ enchantment, so they do not interfere with TaCZ's default firing modes. It's safe to use. * Spell power scales with the damage of the gun used! You can fine-tune the exact damage values in the config settings. ### **How to Use** 1. Use the Ars Nouveau enchanting apparatus to apply a **Reactive enchantment** with your desired spell to an **ammo box**. ⚠️ _Note: This can only be done using the Ars Nouveau enchanting apparatus. Additionally, make sure the spell's starting glyph is set to **Touch**._ 2. Insert ammunition into the ammo box. 3. Placing the ammo box in a **Curios slot** charges mana. 4. While the ammo box is in the **Curios slot**, reload your gun. The gun will switch to **magic mode**, allowing it to cast spells. ⚠️ _Note: For guns that do not require reloading, please fire them while holding the ammo box in the **Curios slot**_. ### **Notes** * The enchantment must be applied using the **Ars Nouveau enchanting apparatus**. Other enchanting methods will not work. * The spell you assign must **start with the Touch glyph**. This is required for proper activation. * For guns that do not require reloading, please fire them while holding the ammo box in the **Curios slot**. ### **Settings** * `damageMultiplier (Default: 1.0)` The damage multiplier for bullets fired from TaCZ guns. _Higher values result in increased damage._ * `damageAmplifier (Default: 15.0)` The magic damage amplification value for bullets fired from TaCZ guns. _Higher values result in **lower** damage._