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Armor Tweaks

Makes armor protection & toughness super configurable.

Modrinth cursed equipment game-mechanics

Описание

# Minecraft Armor Tweaks Tired of protection being too powerful? Fed up with the slap fights, waiting for the other player's four sets of gear to degrade? Well, wait no more! This mod does a few things: 1. Make the max damage reduction by armor points configurable 2. Make the damage reduction provided by protection configurable 3. Provide a few alternate ways of handling toughness 4. Remove armor caps. Total armor or protection point values above 20 will bypass the configured limits, similarly to the mod [AttributeFix](https://modrinth.com/mod/attributefix) # Purpose I'm working on a total combat overhaul, and the main issue I discovered is that armor is simply too strong. My solution is to simply nerf the everliving heck out of it. # Configuration All configuration is done through the file `config/armor-nerf.json5` in your `.minecraft` directory or through [Mod Menu](https://modrinth.com/mod/modmenu). Vanilla values are shown here: ```json { "armorPercentage": 0.8, "protectionPerPoint": 0.04, "removeArmorLimit": false, "armorFormula": "vanilla" } ``` `armorMultiplier` is the amount of damage protection that full diamond armor (a full armor bar) will provide. `protectionPerPoint` is the percentage of damage reduction granted by each protection point. You can read up on what a protection point is [here](https://minecraft.wiki/w/Protection#Usage). `removeArmorLimit`: removes the cap of 20 armor points. `armorFormula` is the formula used to determine how armor and toughness affect damage taken. It can be one of these options: - `vanilla`: This is how vanilla typically calculates it. Read up on how that works [here](https://minecraft.wiki/w/Armor#Mechanics). - `toughness_disabled`: Ignores the toughness system entirely. - `flat_toughness`: Toughness reduces the incoming damage by a flat amount. - `large_toughness`: Toughness makes armor more effective against larger attacks. - `crumbling_armor`: Rebel's insane formula that makes toughness add to the armor value based on durability. # Extending If you want to add more formulae, you totally can! Just make your formula class extend `me.ryleu.armornerf.ArmorFormula` and then register your new class with `me.ryleu.armornerf.ArmorNerf::registerFormula`. The `id` you pass in will become the string you have to input into the config. # Questions, Comments, or Concerns Feel free to reach out in the issues section of this page, or on Discord `@ryleu`. # Credit - [wizardwatch](https://github.com/wizardwatch) for the icon - [Rebel459](https://modrinth.com/user/Rebel459) for formula ideas