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Apathy

Disable entities from attacking players. Way too configurable.

Modrinth utility

Описание

|version|loader availability|note| |--:|:-:|:--| |1.21.1|Fabric and Neoforge|Ported by [Calico](https://modrinth.com/user/Torty)| |1.20.1|Fabric and Forge|| |1.19.4|Fabric and Forge|| |1.19.2|Fabric and Forge|| |1.18.2|Fabric and Forge|| |1.17.1|Fabric|*Discontinued due to low adoption*| |1.16.5|Fabric|| * Notably, 1.16 Forge is missing; there's some mysterious mappings-related issues, nontrivial xplat mods are impossible --- Apathy is an *overconfigurable* port/rewrite of Apathetic Mobs. It allows you to control mob aggressiveness - whether mobs attack players. You can: * disable aggression entirely, * control aggression with a rule system, where mob aggressiveness is dependent on things such as the current world difficulty or the mob's type or tags, * use a JSON rule system to create exactly the scenario you want, including integration with the vanilla scoreboard, advancements, locations, biomes... Additionally, you may: * Disable the Ender Dragon and Wither fight sequences, or make them less aggressive. * Allow players to opt-in or opt-out of PvE scenarios by adding them to player sets. Extensive documentation is available on [github](https://github.com/quat1024/apathy). If you have any questions, comments, concerns, please head to my [Discord](https://highlysuspect.agency/discord) for more information. ### *other mods in the same area* * the original [Apathetic Mobs](https://www.curseforge.com/minecraft/mc-mods/apathetic-mobs) * [Apathy](https://www.curseforge.com/minecraft/mc-mods/apathy) aka the one that took my slug first * [Passive Mobs](https://www.curseforge.com/minecraft/mc-mods/passive-mobs) * [Apathetic Mobs Reborn](https://www.curseforge.com/minecraft/mc-mods/apathetic-mobs-reborn-forge) * [Fabrication](https://www.curseforge.com/minecraft/mc-mods/fabrication) has an ["invisible_to_mobs"](https://falsehoodmc.github.io/#utility.taggable_players) player tag