← Назад к ресурсам

Animal Pens

Reduce lag and keep your animals neatly stored while maintaining full interactivity!

Modrinth decoration optimization utility

Описание

# 🐾 Animal Pens Mod ## ✅ Optimize Your Farms & Reduce Lag! Tired of lag caused by massive animal farms? **Animal Pens** lets you store animals in specialized **pens**, **aquariums** and **aviaries** while keeping full functionality! No more overcrowded barns - keep your animals neatly contained while still breeding, shearing, milking, and collecting drops like normal. *** ## 🎮 How It Works: ✔️ **Animal Cage & Container** – Capture land animals with the **Animal Cage** and water creatures with the **Animal Container**. ✔️ **Feeding animals acts as breeding** – No need for free-roaming animals, just feed them inside their pen! ✔️ **Most vanilla interactions**(1) are possible, including:     🗡️ _Animal farming_ for loot     ✂️ _Shearing sheep_     🥛 _Milking cows, mooshrooms, and goats_     🍄 _Collecting mushroom stew from mooshrooms_     🐝 _Bee pollen regeneration_     🐢 _Turtle scutes dropping based on settings_     🖌️ _Brush scutes from armadillo_     🧺 _Water bucket to pick up fishes or axolotls_ ✔️ **Custom Interactions:** 🔹 Chickens, Turtles and Sniffers – Use a bucket to collect eggs. 🔹 Turtles – Drop **scutes** after feeding (configurable timing). 🔹 Sniffers – Require a bowl to drop seeds. 🔹 Fish Feeding – Fish eat **kelp & seagrass**, while other water creatures eat **fish**. 🔹 Frogs – Drop **Frog Lights** when fed a Magma Cube. ✔️ **Variant Storage & Selection**     • Picking up an animal **saves its variant** inside the cage.     • Right-click an empty-handed pen to **view stored variants**.     • If _visual animal growing_ is enabled, you can adjust the display size of the animals.     • You can adjust the minimal amount of animals that should be protected from killing.     • You can toggle if animal pen/aquarium should be interactable only by you. ✔️ **Releasing animals** by crouch clicking on ground. ✔️ Animal Pens, Aquariums and Aviaries can send **Redstone** signal with comparator. ✔️ **Dispenser** can be used on Animal Pens, Aquariums and Aviaries with certain tools. (1) Features not added:      Any animal transformation      Any animal interaction with other entities *** ## 🔧 Customizable Settings: Easily adjust gameplay with the **mod’s configuration file** _\[config/animal\_pen\_config.json\]_, allowing you to tweak: 🗡️ **Attack cooldown** - Allows to change how fast players can kill animals in pen. 📏 **Animal Growth System** (Optional):     • If enabled, **more animals = larger pen display**.     • Adjustable growth multiplier. 🎨 **Stored Variants** – Allows to change how many variants can be stored per pen. *** ## 🔧 Data Driven Settings: ### Added Three New Item Tags: These tags define which items can attack their respective blocks: * **`animal_pen:can_attack_aquarium`** – Items in this tag can attack the **Aquarium** block. * **`animal_pen:can_attack_pen`** – Items in this tag can attack the **Animal Pen** block. * **`animal_pen:can_attack_aviary`** – Items in this tag can attack the **Aviary** block. ### Example: Adding Custom Weapons To allow **custom\_knife** and **modded\_dagger** to attack pens, create the following file in your **datapack**: #### 📂 **For Minecraft 1.20.6 and Below:** Path: `your_custom_datapack/data/animal_pen/tags/items/can_attack_pen.json` #### 📂 **For Minecraft 1.21 and Above:** Path: `your_custom_datapack/data/animal_pen/tags/item/can_attack_pen.json` ``` { "replace": false, "values": [ "mod1_id:custom_knife", "mod2_id:modded_dagger" ] } ``` This allows **custom weapons** to be used for attacking animal pens and aquariums. ### Added Three New Entity Tags: These tags define which items can attack their respective blocks: * **`animal_pen:animal_cage_pickable`** – Mobs that can be picked up by Animal Cage. * **`animal_pen:bird_catcher_pickable`** – Mobs that can be picked up by Bird Catcher. * **`animal_pen:water_mob_container_pickable`** – Mobs that can be picked up by Water Animal Container. #### 📂 **For Minecraft 1.20.6 and Below:** Path: `/data/animal_pen/tags/entity_types/animal_cage_pickable.json` #### 📂 **For Minecraft 1.21 and Above:** Path: `/data/animal_pen/tags/entity_type/animal_cage_pickable.json` ### Customizable Interaction You can also add or change interactions each animal. You can do it with data packs. To add animal interaction you need to create a file: `/data//animal_interactions/.json` To change animal interaction you need to change animal file: `/data/minecraft/animal_interactions/.json` The interaction definition you can check at: [Wiki] (https://github.com/BONNePlayground/AnimalPen/wiki/Animal-Interaction) *** ## 📜 Commands: Use these commands (server moderators) to manage the mod: 💾 `/animal_pen reset` – Resets the config file to default values. 🔄 `/animal_pen reload` – Reloads the config file without restarting the game. *** ## 🛠️ Requirements: 📌 **[Architectury API](https://modrinth.com/mod/architectury-api)** (Required). 📖 **[Patchouli](https://modrinth.com/mod/patchouli)** (Optional, adds an in-game guidebook). 📖 **[ClothConfigAPI](https://modrinth.com/mod/cloth-config)** (Optional, adds config editing GUI). *** ## 🎨 Mod Artwork: Credit to **Breadcrumb5550** for the mod’s blocks and items! *** With **Animal Pens**, you can **reduce lag, keep your farms organized, and maintain full interactivity!**