Описание

This mod adds the Greater Capybara into the game
They can spawn in **swamp, savanna or jungle biomes**.
They are primarily crepuscular, but their overall activity pattern is closer to **cathemeral** (meaning **they take short rests throughout the day**)
You can **tame, feed and breed** them **with vegetable or fruit** items as they are herbivores.
**Females are** a bit **larger** then males and gender is needed when breeding them.
Also **when a pup is attacked** then the nearby **female(s) will get aggressive** towards the attacker (after 1 attack they wont continue to attack, just like bees)
They love to socialize so if there is an animal nearby they will sometimes walk up to it and sit down, but they prefer to sit next to other capybaras more.
And **if they are attacked** they will **warn nearby other capys** and they will run away if the attacker gets close to them.
If you tame one then it wont fight against your enemies, but it **will check** if there is any **nearby mob targeting its owner**, and if yes **then** it will **redirect the targeting to itself** to protect its owner.
But dont worry as they are tough and will **run away from the enemy in a panic and restore 1 health every 2 second**. _(Like that owner has time to think up a plan fast to defeat its enemy)_
Because they love **melons and pumpkins**, they will **walk up to those blocks and eat them** leaving left their drop, except if they are damaged, then might eat the melon slice. (or teaming them up with **[Common Raccoons](https://modrinth.com/mod/animal-garden-common-raccoon)** will make them good **farm workers**)
They **can** also **eat** up other **dropped food items** from the ground or just grass like the sheep and restore a little bit of its lost hp.
When its daytime they will prefer to go into the water to cool themselves down (they are good swimmers).
Just like in my other animal mods the mobs have 3 type of behavior that can be changed when interaction with them (a message shows up so you know which behavior it is using)
**(wandering - resting - following)**
If tamed they wont go naturally in their resting mode,
instead you can force them to stay at a place when put in resting mode.
**They spawn in forest biomes.**
You can change this and other **spawn settings**
by editing the json files in the jars data -> biome tags and biome modifier folders
or via resource pack,
but in fabric some spawn settings like the weight, min, max have to be edited in the config file
This mod currently supports:
**Forge 26.x | 1.21.x | 1.20.1**
**Neoforge 26.x | 1.21.x**
**Fabric 26.x | 1.21.x | 1.20.1**
PS.
PS: Unified Animal Garden versions will come later, but this will take a lot of time as some animals will get a complete code rework and they will only support the latest minecraft version at the release time!
And the single mod support will also continue!
Credits:
Audio - xeno-canto:Dante Buzzetti, Guillermo Treboux
**SEND ME A PRIVATE MESSAGE IF YOU ENCOUNTER ANY BUGS AT CURSEFORGE**
[https://legacy.curseforge.com/members/aquarius_playz/projects](https://legacy.curseforge.com/members/aquarius_playz/projects)
**Follow me on X (twitter)**
[https://x.com/Aquarius_playz](https://x.com/Aquarius_playz)

**[THIS MOD REQUIRES AQUARIUSLIBS ⚠️V1.2.0+⚠️ TO BE INSTALLED](https://modrinth.com/mod/aquarius-libs)**
