Описание
# ANAHKEN's Death Messages
**A resource pack to take some of the pressure of dying away!**
Changes all vanilla death messages to be more funny, so you can have a quick laugh before rushing to grab your items before they despawn.
Death Messages
- `death.attack.cactus`: [Defender] dabbed up a cactus
- `death.attack.cactus.player`: [Defender] dabbed up a cactus while trying to escape [Attacker]
- `death.attack.drown`: [Defender] tried to breath water
- `death.attack.drown.player`: [Defender] tried to breath water while trying to escape [Attacker]
- `death.attack.dryout`: [Defender] forgot to drink water
- `death.attack.dryout.player`: [Defender] forgot to drink water whilst fighting [Attacker]
- `death.attack.flyIntoWall`: [Defender] tried to eat drywall at 1500mph (or 2414.016km an hour)
- `death.attack.flyIntoWall.player`: [Defender] tried to eat drywall at 1500mph (or 2414.016km an hour) while trying to escape [Attacker]
- `death.attack.explosion`: [Defender]'s main goal was to blow up
- `death.attack.explosion.player`: [Attacker]'s main goal was to blow up [Defender]
- `death.attack.explosion.player.item`: [Attacker]'s main goal was to blow up [Defender] using [Item]
- `death.attack.badRespawnPoint.message`: [Defender] tried to sleep in hell
- `death.attack.fall`: [Defender] went for the 1 block diagonal for the raw beef
- `death.attack.fall.player`: [Defender] went for the 1 block diagonal for the raw beef while trying to escape [Attacker]
- `death.fell.accident.generic`: [Defender] missed the MLG water bucket
- `death.fell.accident.ladder`: [Defender] missed the final bar on the ladder
- `death.fell.accident.vines`: [Defender] tried to become Tarzan
- `death.fell.accident.weeping_vines`: [Defender] realized that the vines were going through too much
- `death.fell.accident.twisting_vines`: [Defender] fell down the spiral staircase
- `death.fell.accident.scaffolding`: [Defender] forgot to place scaffolding while building
- `death.fell.accident.other_climbable`: [Defender] fell off
- `death.fell.accident.water`: [Defender] fell out of water... somehow.
- `death.fell.killer`: [Defender] fell off a cliff
- `death.fell.assist`: "Long live the king." - [Attacker] said after [Defender] fell off a cliff
- `death.fell.assist.item`: "Long live the king." - [Attacker] said after [Defender] fell off a cliff using [Item]
- `death.attack.stalagmite`: [Defender] stepped on a LEGO
- `death.attack.stalagmite.player`: [Defender] stepped on a LEGO while fighting [Attacker]
- `death.attack.anvil`: [Defender] got bonked by an anvil
- `death.attack.fallingBlock`: [Defender] forgot how to breath
- `death.attack.fallingStalactite`: [Defender] got a LEGO thrown at them
- `death.attack.inFire`: [Defender] became well done
- `death.attack.inFire.player`: [Defender] became well done while fighting [Attacker]
- `death.attack.onFire`: [Defender] got overcooked
- `death.attack.onFire.player`: [Defender] got overcooked whilst fighting [Attacker]
- `death.attack.fireworks`: [Defender] forgot that fireworks explode
- `death.attack.fireworks.item`: [Defender] forgot that fireworks explode when [Attacker] used [Item]
- `death.attack.lava`: [Defender] made a 5-Minute Craft hot spring
- `death.attack.lava.player`: [Defender] tried to make a 5-Minute Craft hot spring while trying to escape [Attacker]
- `death.attack.lightningBolt`: "May Zeus strike me down if I'm lying." - [Defender]'s last words
- `death.attack.lightningBolt.player`: "May Zeus strike me down if I'm lying." - [Defender]'s last words after [Attacker] struck them down
- `death.attack.hotFloor`: [Defender] sucumbed to the floor tentacles
- `death.attack.hotFloor.player`: [Defender] sucumbed to the floor tentacles while fighting [Attacker]
- `death.attack.magic`: [Defender] realized they weren't a wizard
- `death.attack.magic.player`: [Defender] realized they weren't a wizard while trying to escape [Attacker]
- `death.attack.indirectMagic`: [Defender] realized they were a worse wizard than [Attacker]
- `death.attack.indirectMagic.item`: [Defender] realized they were a worse wizard than [Attacker] when they used [Item]
- `death.attack.freeze`: [Defender] got trapped in a walk-in freezer
- `death.attack.freeze.player`: [Defender] got trapped in a walk-in freezer cause of [Attacker]
- `death.attack.mob`: [Defender] had a skill issue while fighting a [Attacker]
- `death.attack.player`: [Defender] had a skill issue while fighting [Attacker]
- `death.attack.mob.item`: [Defender] had a skill issue while fighting a [Attacker] using [Item]
- `death.attack.player.item`: [Defender] had a skill issue while fighting [Attacker] using [Item]
- `death.attack.sting`: [Defender] threw a rock at a bee nest
- `death.attack.sting.item`: [Defender] died to [Attacker]'s BEEEEEES using [Item]
- `death.attack.sonic_boom`: [Defender]'s volume got cranked up to 11
- `death.attack.sonic_boom.item`: [Defender]'s volume got cranked up to 11 by [Attacker] wielding [Item]
- `death.attack.mace_smash`: [Defender] got dunked on by [Attacker]
- `death.attack.mace_smash.item`: [Defender] got dunked on [Attacker] with [Item]
- `death.attack.spear`: [Defender] got hit in their Achilles heel cause of [Attacker]
- `death.attack.spear.item`: [Defender] got hit in their Achilles heel cause of [Attacker] using [Item]
- `death.attack.arrow`: [Defender] got 360 no-scoped by [Attacker]
- `death.attack.arrow.item`: [Defender] got 360 no-scoped by [Attacker] using [Item]
- `death.attack.thrown`: [Defender] got slapped by [Attacker]
- `death.attack.thrown.item`: [Defender] got slapped by [Attacker] using [Item]
- `death.attack.fireball`: [Defender] was fireballed by [Attacker]
- `death.attack.fireball.item`: [Defender] was fireballed by [Attacker] using [Item]
- `death.attack.witherSkull`: [Defender] became a real life skull emoji cause of [Attacker]
- `death.attack.witherSkull.item`: [Defender] became a real life skull emoji cause of [Attacker] using [Item]
- `death.attack.starve`: [Defender] ate air instead of food
- `death.attack.starve.player`: [Defender] ate air instead of food while trying to escape [Attacker]
- `death.attack.inWall`: [Defender] noclipped into the Backrooms
- `death.attack.inWall.player`: [Defender] noclipped into the Backrooms while trying to escape [Attacker]
- `death.attack.cramming`: [Defender] got into a hydraulic press
- `death.attack.cramming.player`: [Defender] got into a hydraulic press while trying to escape [Attacker]
- `death.attack.outsideBorder`: [ERROR]: [Defender]'s coordinates are outside the acceptable range
- `death.attack.outsideBorder.player`: [ERROR]: [Defender]'s coordinates were outside the acceptable range while they were trying to escape [Attacker]
- `death.attack.sweetBerryBush`: [Defender] smelled the roses a bit too much
- `death.attack.sweetBerryBush.player`: [Defender] smelled the roses a bit too much while trying to escape [Attacker]
- `death.attack.thorns`: [Defender] got poked by [Attacker]'s armor
- `death.attack.thorns.item`: [Defender] got poked by [Attacker]'s [Item]
- `death.attack.trident`: [Defender] got poked by [Attacker]
- `death.attack.trident.item`: [Defender] got poked by [Attacker]'s [Item]
- `death.attack.outOfWorld`: [Defender] jumped into the void
- `death.attack.outOfWorld.player`: [Defender] jumped into the void because they didn't want to live in the same world as [Attacker]
- `death.attack.wither`: [Defender] got thanos snapped
- `death.attack.wither.player`: [Defender] got [Attacker]s snapped
- `death.attack.generic`: [Defender]'s name was written in the Death Note
- `death.attack.generic.player`: [Defender] was written in [Attacker]'s death note
- `death.attack.even_more_magic`: [Defender] died of cringe