Описание
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# Alex's Caves Continued Delight
Alex's Caves gives you six enormous caves full of things that are obviously ingredients. Farmer's
Delight gives you a knife, a cutting board and a cooking pot. This puts the two in the same kitchen.
Every drop Alex's Caves already had can be cut and cooked, ten animals that gave you nothing now
leave a cut behind, and the parts of the caves that were never meant to be food — a pearl, a shard
of uranium, a handful of pure darkness — turn into nine dishes that are worth eating and that all
cost you something.
**36 items. 57 recipes. No loot table is overwritten** — cuts are *added* to what Alex's Caves
already drops, so nothing you rely on stops dropping.
---
## The drops that already existed
A dinosaur chop, a trilocaris tail, a radgill, a lanternfish, a tripodfish, a sea pig, a vesper wing
and a caramel apple. On the **cutting board** they become portions, and every meat and fish portion
cooks in a furnace, smoker or campfire:
| Cut | Cut from | Cooks into |
|---|---|---|
| Saurian Cutlet | dinosaur chop | Cooked Saurian Cutlet |
| Trilocaris Meat | trilocaris tail | Cooked Trilocaris Meat |
| Abyssal Fillet | lanternfish, tripodfish, sea pig | Cooked Abyssal Fillet |
| Radgill Fillet | radgill | Cooked Radgill Fillet |
| Vesper Strips | vesper wing | Cooked Vesper Strips |
| Caramel Apple Slices | caramel apple | — already sweet enough |
An already-cooked drop cuts into already-cooked portions, so nothing is wasted by preparing a chop
you smoked earlier.
Two **parts** come off the board as well, and each costs you a cut: vesper strips or a gloom cut
render into **Cave Tallow**, and a heavy bone splits into **Bone Marrow**. Several dishes want them.
## Butchery
Ten of the caves' animals drop no food of their own in Alex's Caves. Now they leave a cut:
| Cut | Comes from | Cooks into |
|---|---|---|
| Saurian Cutlet | vallumraptor, subterranodon | Cooked Saurian Cutlet |
| Irradiated Cut | luxtructosaurus, tremorzilla, raycat | Cooked Irradiated Cut |
| Abyssal Fillet | hullbreaker | Cooked Abyssal Fillet |
| Gloom Cut | corrodent, gloomoth | Cooked Gloom Cut |
| Grub Meat | gammaroach, gossamer worm | Roasted Grub Meat |
It is an added drop, not a loot-table override, so another mod's changes to those mobs still stand.
It respects `doMobLoot`, and it can be switched off or dialled down.
## Meals
Eight ordinary ones — the cooking pot unless the recipe says crafted:
**Primordial Stew · Saurian Roast · Abyssal Chowder · Trilocaris Boil · Pewen Porridge ·
Mussel Soup · Candied Nut Brittle · Pewen Nut Loaf**
Stews come in a bowl and hand it back when you eat them, the way every Farmer's Delight meal does.
## The exotic nine
The interesting half. Each of these is made from something that was never food, and each one gives
you a real effect and charges you for it.
| Dish | You get | It costs you |
|---|---|---|
| **Deepsight Broth** | Deepsight 5:00, Water Breathing 10:00 | Mining Fatigue 1:00 |
| **Hullbreaker Platter** | Conduit Power 10:00, Resistance II 2:00 | Bubbled 0:15 |
| **Magnetic Marrow Stew** | Haste II 5:00 | Magnetizing 2:00 |
| **Irradiated Goulash** | Strength II 3:00, Regeneration 0:15 | Irradiated 0:30 |
| **Gloom Confit** | Invisibility 3:00, Night Vision 10:00 | Weakness 1:00 |
| **Tremor Roast** | Rage 4:00, Resistance 2:00 | Slowness 1:00 |
| **Radgill Jerky** | Night Vision 5:00, Speed 3:00 | Irradiated 0:15 |
| **Grub Skewer** | Jump Boost II 5:00 | Nausea 0:30 |
| **Peppermint Parfait** | Sugar Rush 4:00 | Nausea 0:30 |
## For server owners
Everything above has a switch. `/accd config` (operators only) or `config/accdelight.json`:
| Option | Default | What it does |
|---|---|---|
| `dishEffects` | `true` | Turn the exotic effects off entirely — the dishes stay, as ordinary food |
| `dishDrawbacks` | `true` | Keep the upsides, drop the downsides |
| `extraMeatDrops` | `true` | Whether the butchery cuts drop at all |
| `extraMeatDropChance` | `1.0` | 0.0 never, 1.0 always |
| `extraMeatDropMax` | `2` | Ceiling on how many drop at once |
`/accd menu` opens the same settings as a chest GUI, so it works from a vanilla client.
Every one of these applies immediately — the drop options on the next kill, the effect toggles on
the next meal. Nothing here needs a restart.
---
## Requirements
- **Alex's Caves Continued**
- **Farmer's Delight** — [Refabricated](https://modrinth.com/mod/farmers-delight-refabricated) on
Fabric, [vectorwing's original](https://modrinth.com/mod/farmers-delight) on Forge and NeoForge
- **CodxLib** (1.4.0 or newer)
## Supported versions
| Minecraft | Fabric | Forge | NeoForge |
|---|---|---|---|
| 1.20.1 | ✅ | ✅ | — |
| 1.21, 1.21.1 | ✅ | — | ✅ |
| 1.21.5 → 1.21.11 | ✅ | — | — |
| 26.1.2, 26.2 | ✅ | — | — |
The list matches what Farmer's Delight itself is published for — where there is no Farmer's
Delight, there is nothing to bridge.
## Permission & credits
All assets are original. This mod adds no mobs, no blocks and no loot-table overrides; it is
recipes, items and a config. Alex's Caves is by AlexModGuy, Farmer's Delight by vectorwing,
Refabricated by the MehVahdJukaar team.