Описание
**Ala Industrial** is a technology mod for Minecraft **26.2** on **Fabric** and **NeoForge**, built around a complete **EU/FE power system** with voltage tiers. The full guide - every block, recipe and balance number - lives in the [Wiki](https://alamine-team-org.github.io/AlaIndustrial/) and [Discord](https://discord.gg/ky7cFDF8JD)

Ala Industrial adds a full EU power system: generators **produce** energy, cables **carry** it with distance-based loss, storage **buffers** the load, and machines process ore, craft items and automate the busywork around your base.
Progression is staged, not front-loaded. Start with a single Solar Panel and a Macerator that doubles your ore, then build up to pipe-based logistics, a Garden Drone Station, and an Assembler that crafts entirely on its own. Every block below has a full page in the wiki, with exact recipes and current balance numbers.
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## 🆕 What's new
The base just got a lot more hands-off - machines now farm, build and fly all on their own.
### 🤖 Garden Drone Station - hands-off farming

> Dock a **Garden Drone**, feed the station seeds, bone meal and power, and walk away.
* Patrols the plot around the station and tills, plants, fertilizes and harvests crops on its own.
* Ripe crops go straight into the station's storage - **nothing is left lying on the ground**.
* Out of tools, seeds or power? The screen tells you exactly what's missing.
## Endgame Power: The Nuclear Reactor

The mod's biggest power source. A multiblock room fuelled by enriched uranium rods, cooled by a
water-to-steam loop, and capable of up to 512 EU/t - enough to run a whole factory floor.
### ⚙️ Assembler - the first machine that crafts *for* you

> Teach it a recipe once. It stamps out copies forever, as long as power and materials hold out.
* A new kind of machine - set a crafting-table recipe in its window, or hand it a pre-recorded **Assembly Blueprint**.
* Pulls ingredients from its own attachable **Storage Modules**, not your inventory - chain more of them together whenever you need more room.
* No redstone needed: it idles for free and spends power only on a finished craft.
### 🚀 Jetpack - fly on stored EU

> Hold jump in the air, and the ground stops being the limit.
* Worn in the **chest slot**: hold jump to thrust on stored power, for a solid stretch of flight on a full charge.
* Run dry mid-air and the same held jump turns into a **free, safe glide** back to the ground - no fall damage.
* Charges in the Battery Box or from an Energy Pack in your inventory, and adds a bit of extra protection while worn.
### 📊 Player Dashboard - your personal profile screen

> Press `K` and see your whole career in the mod.
* Your character on the left, stats on the right: EU produced and usefully spent, machine uptime, and a breakdown by generator type.
* A dedicated **Mastery** progression - climb through ranks from Apprentice all the way to Legend - earned mainly by keeping machines actually working, not by letting generators idle into a full buffer.
* Fully private on servers: you only ever see your own career.
### 🌀 Teleporter - come home in seconds

Park a **station** at your base, keep the **remote** in your pocket, and the mine is never far from home again.
The station is basically a small power bank of its own - it quietly stores a deep reserve of energy, enough for many trips before it needs a top-up. It pays for the jump, not the remote, so a trip is exactly as reliable as your base is charged.
* **The jump is a scene, not a wait** - a swirl of purple vortex and rising hum, the screen fades to black, and you are somewhere else. Move, take damage or die and it cancels - and **a cancelled jump costs nothing**.
* **One remote, many stations** - name them, or let them be _Teleporter 1, 2, 3_. Opens from either hand, and from a click on any plain block: a mine has no sky to point at.
* **A stolen remote is useless** - it binds to whoever first uses it. Stations are **private** by default, and both the privacy switch and the Delete button sit behind a **padlock**, so no stray click opens your base or erases the way home.
### 🚰 Item & Fluid Pipes - logistics without a single hopper

> Wrench a side to set it, and the line runs itself - no power required.
* **Item Pipes** move stacks between chests and machines, any distance, with branching a hopper line can't match.
* **Fluid Pipes** carry water, lava, oil and other mods' fluids between tanks, pumps and machines - you can watch the liquid's own color flow through the glass.
* Each pipe carries one fluid at a time, so water and lava never mix mid-line.
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### 📡 Network Analyzer - see your grid

Right-click any cable with the **Network Analyzer** to read cable count, producers, consumers, storage, supply, demand and EU moved - and watch the whole network light up in the world.
### 🎒 Battery Pouch - power on the go

The **Battery Pouch** is a carry-along storage bag that runs on EU. It works like a bundle, but with a twist: it holds its charge while you carry items inside, and when that charge runs out, the pouch **locks itself shut** until you recharge it.
* **Holds a solid chunk of extra inventory** - right-click with an item to drop it in (topping up existing stacks first); right-click in the air to pull the top stack back out.
* **Carries its own EU charge** that slowly drains while the pouch holds items in your inventory.
* **Locks when empty** - no insert, no extract until recharged in the Battery Box.
### 💧 Water Mill - one more way to keep the lights on

No single generator carries the whole base - Ala Industrial gives you a family to mix and match. The **Water Mill** turns flowing water (not a still pond) into steady EU from its wheel, right alongside the Solar Panel's day/night cycle, the Geothermal Generator's lava, and the three-strong wind family (Wind Turbine, Sky Mill, Tempest Mill). Build near a river, under a waterfall, or wherever the terrain gives you flow - the network doesn't care where the EU comes from, only that it keeps coming.
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### 🌍 Languages
Localized into **22 languages**: English, Українська, Русский, বাংলা, العربية, Tiếng Việt, Deutsch, Nederlands, Svenska, Español, Français, Italiano, Bahasa Indonesia, हिन्दी, 日本語, 한국어, Polski, Português (Brasil), Türkçe, 简体中文, 繁體中文, ไทย.
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### What's inside
* A full **EU power core** - generators, storage, machine power handling and live network diagnostics. EU interoperates with Team Reborn Energy (Fabric) and Forge Energy (NeoForge), so the mod plays nicely with other tech mods.
* **Generators** - a fuel-burning Generator, a Geothermal Generator running on lava, a Solar Panel with day/night evolution branches (Daylight / Moonlit panels), a Water Mill running on flowing water, and a wind family: Wind Turbine, Sky Mill (high altitude) and Tempest Mill (storm).
* **Copper Cable** with realistic distance-based loss, plus the in-world **Network Analyzer** for inspecting and highlighting energy networks.
* **Battery Box** - a hefty energy buffer with charge/discharge slots for load balancing.
* **Processing machines** - Macerator, Electric Furnace, Extractor and Compressor, plus the **Assembler**, our first auto-crafter - all data-driven, with REI recipe-viewer categories.
* **Ore processing** through dust-based chains, plus four custom ore lines - **Tin, Silver, Nickel and Uranium** (standard + deepslate, raw/dust/ingot).
* **Tempered Iron** - a full material line (tools + armor), a soft upgrade over vanilla iron without breaking the diamond progression.
* **Logistics** - Item and Fluid Pipes for power-free automation, and a Garden Drone Station that tends farmland hands-off.
* **Teleporter** - an endgame station + remote pair with named jump points and privacy locks.
* **Storage and tools** - Iron, Silver and Gold Chests for ever-bigger storage, chainable Storage Modules for the Assembler, the EU-fed **Electric Drill**, the chest-slot **Energy Pack**, the flight-ready **Jetpack**, and the **Battery Pouch**.
* **Progression** - a personal **Dashboard** (press `K`) tracking your EU output and machine uptime, a deep **Mastery** ladder with its own ranks, and a full tree of in-game achievements guiding your first power, machine and solar-evolution milestones.
* **Extras** - Enriched Uranium Torch (green flame, burns underwater), Vacuum Capsule fluid transport, a multi-tier Scythe line, an Upgrade Panel + Mute Chip for every machine, and the `/ala` diagnostics command: `/ala version` `/ala status` `/ala net`
## Requirements
- Minecraft **26.2**.
- **NeoForge 26.2.0.67 or newer.** Older builds are refused at load with a message
naming both versions — the mod is built and tested against the current stable line.
- **Fabric Loader 0.19.3 or newer**, plus **Fabric API**. Team Reborn Energy is
bundled inside the Fabric JAR — no separate install needed.