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Agenta

A authserver and skin fix for legacy versions of minecraft.

Modrinth cursed utility

Описание

# Agenta A authserver and skin fix for legacy versions of minecraft. # Compatibility Requires Java 7. (In theory this can be built for Java 5, but I lack the build tools required for that.) If running this on Java 12 and newer, please add the following JVM argument: `--add-exports java.base/sun.net.www.protocol.http=ALL-UNNAMED` 1. As a mod: The same Jar will run on forge, bukkit and Risugami's modloader for Minecaft versions Alpha 1.0.4 to Minecraft release 1.7.10 (These are merely the versions I tested) 2. As a JavaAgent: Add the following JVM argument: `-javaagent:{path}/agent.jar` (replace path with the location of the agent.jar) 3. Inline/static: In this setup, Agenta is essentially taking over the role of Launching minecraft. Add the following JVM argument and change out `{mainClass}` as needed depending on which minecraft version you are launching: `-Dagenta.main.class={mainClass}` 4. As a Bukkit plugin (Tested with bukkit for Minecraft Beta 1.2_01) # JVM/Congig settings Non of these are needed to launch Agenta. The available contexts are "\*" => ALL "static" => When Agenta is launched as the main class with the expectation of chainloading another class manually. "config" => Only appears in the config file. ContextpropertyArgumentdescription *agenta.assets.fml-Dagenta.assets.fml={value}A link to an archive Agenta should forward legacy forge download requests to *agenta.assets.index-Dagenta.assets.index={value}The URL for the asset index Agenta should use as a base *agenta.assets.routing-Dagenta.assets.routing=trueShould agenta reroute requests the mojang's asset servers? (default: "true") *agenta.assets.url-Dagenta.assets.url={value}The URL for the resource server Agenta should pull assets from *agenta.prt.color-Dagenta.prt.color=falsePass the value 'false' to disable colour printing. *agenta.prt.debug-Dagenta.prt.debug=falseShould agenta show debug messages? *agenta.save.file-Dagenta.save.file=saves.jsonWhen handling saving for certain versions of old Minecraft that relied on long dead mojang endpoints, what should agenta call the save file? (default: "saves.json") *agenta.skin.resize-Dagenta.skin.resize=trueShould agenta try to resize skins from 64x64 to 64x32 for better compatibility? (default: "true") *agenta.skin.merge-Dagenta.skin.merge=trueShould Agenta take multi layered skins and attempt to flatten the layers down? (default: "true") *agenta.skin.cache-Dagenta.skin.cache=trueShould agenta cache skin lookups? (default: "true") configagenta.config.versionThe version of agenta that generated a set config file. Will be used to detect if agenta should upgrade a set config file staticagenta.main.class-Dagenta.main.class={value}The class Agenta should try to load next when running in static/inline mode # Fixes - Skin support for pre 1.7.10 versions - Cape support for pre 1.7.10 versions - Sound for versions of the game that predate 1.6 - World savings for certain pre-alpha builds (experimental) - Forge 1.5.2 being unable to fetch it's library files (experimental) # Note - The same jar will work for almost every version of minecraft that predates Release 1.8 - Any miscellaneous fabric based modloader _should_ be supported. - NilLoader can load Agenta. (Agenta doesn't meet the criteria of a [NilLoader mod](https://git.sleeping.town/Nil/NilLoader#:~:text=A%20NilLoader%20mod%20includes%20a%20complete%20copy%20of%20NilLoader%20within%20itself)) - Some ancient versions of Forge/modloader may require you to load Agenta as a jar mod. - LiteLoader inforces compatibility checks and so can never be fully supported