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AE2 OMNI Cells

A Mod provider AE2 Omni Cells.

Modrinth storage technology transportation

Описание

## Overview **AE2 Omni Cells** is an AE2 addon mod: a single storage cell can store multiple AE resource types at the same time (such as items, fluids, etc.; the exact set depends on what mods and AE2 integrations you have installed). It covers capacity tiers from **1k → 256m**, and provides three different series. They are mainly differentiated by the **maximum number of distinct types that can coexist in the same cell**: having more types does not consume extra bytes; only the **type limit** is clearly and explicitly restricted. --- ## Features ### - Storage Cells * **Unified capacity tiers**: 1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m * **Mixed storage in one cell**: a single cell can store multiple AE resource types (depending on your installed AE2 integrations) * **Three series** (differ by the **type limit**) * **Omni**: fixed **63** types * **Complex Omni**: increases with capacity (roughly: 1k=12 → 256m=6400) * **Quantum**: **no type limit** * **Portable versions**: every capacity tier in every series has a corresponding portable version * **Independent data storage**: the item itself only stores the UUID and minimal info needed for tooltips; the actual stored data is written to separate files --- ### Type Fuzzy Card This card is positioned similarly to AE2’s **Fuzzy Card**, but it only works on **this mod’s storage cells**. Once you install it, the **Cell Workbench** switches from marking **exact resources** to marking **resource types**. * **Mark any item**: the cell is set to **Item-type** → it can **store items only**, and **cannot store fluids** * **Mark any fluid**: the cell is set to **Fluid-type** → it can **store fluids only**, and **cannot store items** * **Multiple resources can be marked at once**: you can mark items, fluids, and other resource types together for finer filtering/limits * **Supports the Inverter Card**: can be combined with an Inverter Card to achieve “blacklist/whitelist” behavior --- ### - Crafting Storages * Provides **Crafting Storage** blocks for all three series * Each crafting storage provides both **storage capacity** and **co-processors**; the **co-processor count** for all crafting storages can be adjusted in the config file --- ### - Spent Nuclear Components * Provides a dedicated storage cell for **Spent Nuclear Waste** (and optionally other radioactive chemicals, depending on config) * **Dependency**: requires **Applied Mekanistics** for these contents to be obtainable and function as intended * With default settings, regular Omni Storage Cells will not accept spent nuclear waste; you must use this storage cell specifically for it --- ## Other Information * **Data location**: the cell item itself only stores the UUID and a small amount of client-side preview info; the actual data is stored in the world save at: `data/ae_universal_cell_data` * **Unreadable entries**: entries that fail to load will not be automatically removed; the game will attempt to read them again every time you enter the world, to better handle changes in your mod environment * **In-game guide**: more detailed documentation is available in-game via **GuideME** * **Built-in texture pack**: includes a resource pack that lets you use the 1.20.1 texture style in **1.21.1** (and vice versa) * **Dark mode texture pack**: see [OMNI Cells Dark Mode](https://modrinth.com/resourcepack/omni-cells-dark-mode) --- ## License * **Code**: [LGPL-3.0](https://www.gnu.org/licenses/lgpl-3.0.html) * **Textures & art assets**: [CC BY-NC-SA 3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/)