Описание
## Overview
**AE2 Omni Cells** is an AE2 addon mod: a single storage cell can store multiple AE resource types at the same time (such as items, fluids, etc.; the exact set depends on what mods and AE2 integrations you have installed).
It covers capacity tiers from **1k → 256m**, and provides three different series. They are mainly differentiated by the **maximum number of distinct types that can coexist in the same cell**: having more types does not consume extra bytes; only the **type limit** is clearly and explicitly restricted.
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## Features
### - Storage Cells
* **Unified capacity tiers**: 1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m
* **Mixed storage in one cell**: a single cell can store multiple AE resource types (depending on your installed AE2 integrations)
* **Three series** (differ by the **type limit**)
* **Omni**: fixed **63** types
* **Complex Omni**: increases with capacity (roughly: 1k=12 → 256m=6400)
* **Quantum**: **no type limit**
* **Portable versions**: every capacity tier in every series has a corresponding portable version
* **Independent data storage**: the item itself only stores the UUID and minimal info needed for tooltips; the actual stored data is written to separate files
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### Type Fuzzy Card
This card is positioned similarly to AE2’s **Fuzzy Card**, but it only works on **this mod’s storage cells**.
Once you install it, the **Cell Workbench** switches from marking **exact resources** to marking **resource types**.
* **Mark any item**: the cell is set to **Item-type**
→ it can **store items only**, and **cannot store fluids**
* **Mark any fluid**: the cell is set to **Fluid-type**
→ it can **store fluids only**, and **cannot store items**
* **Multiple resources can be marked at once**: you can mark items, fluids, and other resource types together for finer filtering/limits
* **Supports the Inverter Card**: can be combined with an Inverter Card to achieve “blacklist/whitelist” behavior
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### - Crafting Storages
* Provides **Crafting Storage** blocks for all three series
* Each crafting storage provides both **storage capacity** and **co-processors**; the **co-processor count** for all crafting storages can be adjusted in the config file
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### - Spent Nuclear Components
* Provides a dedicated storage cell for **Spent Nuclear Waste** (and optionally other radioactive chemicals, depending on config)
* **Dependency**: requires **Applied Mekanistics** for these contents to be obtainable and function as intended
* With default settings, regular Omni Storage Cells will not accept spent nuclear waste; you must use this storage cell specifically for it
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## Other Information
* **Data location**: the cell item itself only stores the UUID and a small amount of client-side preview info; the actual data is stored in the world save at: `data/ae_universal_cell_data`
* **Unreadable entries**: entries that fail to load will not be automatically removed; the game will attempt to read them again every time you enter the world, to better handle changes in your mod environment
* **In-game guide**: more detailed documentation is available in-game via **GuideME**
* **Built-in texture pack**: includes a resource pack that lets you use the 1.20.1 texture style in **1.21.1** (and vice versa)
* **Dark mode texture pack**: see [OMNI Cells Dark Mode](https://modrinth.com/resourcepack/omni-cells-dark-mode)
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## License
* **Code**: [LGPL-3.0](https://www.gnu.org/licenses/lgpl-3.0.html)
* **Textures & art assets**: [CC BY-NC-SA 3.0](https://creativecommons.org/licenses/by-nc-sa/3.0/)