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AE2 Fluid Crafting Rework

A port and reworked of AE2FC. Implement the fluid autocrafting mechanic in AE2.

Modrinth management technology transportation

Описание

# AE2 Fluid Crafting Rework ### Put fluids in the pattern! ## Intro AE2 autocrafting is amazing and everyone loves it, but it is always becoming painful when dealing with fluids. You have to put fluids in a container or use a dummy item to write patterns with fluids. That's because AE2 doesn't support fluid as valid crafting ingredients before 1.16, so it can't handle fluids directly. ---------- However, it is changed now! With **AE2 Fluid Crafting** you can write patterns with fluids freely. Your AE system can output and accept fluids like items without worrying about how to handle these fluid cells. ---------- ![sp](https://github.com/GlodBlock/AE2FluidCraft-Rework/blob/pic/1.png?raw=true) ---------- ## Installation 1.7.10: Any version of AE2(Both Official AE2 and GTNH edition AE2 works). Extra Cells isn't necessary. 1.12.2: Only support PAE2. You can use origin AE2FC if you are playing with official AE2. You can directly upgrade origin AE2FC in your old save. More Info: [Github Readme Page](https://github.com/GlodBlock/AE2FluidCraft-Rework#readme) ---------- ## QoL - You can directly code the fluid in fluid pattern terminal with fluid container. - Right clicking with fluid container in fluid pattern terminal can add the fluid amount in pattern. - An extend fluid terminal with 16 inputs and 4 outputs. - 'Multi amount' buttons also works on fluid amount. - Fix most crash or bugs with PAE2 in 1.12.2