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Advanced Hostility

Grants total control over mob AI. Create custom factions, define complex relationships, and overhaul creature behavior.

Modrinth management mobs

Описание

# Advanced Hostility Tired of predictable mob behavior? Advanced Hostility is a powerful configuration tool that gives you total control over the world's ecosystem. Whether you are a server administrator creating a unique PvE experience, a modpack creator weaving intricate mob interactions, or a solo player looking for a fresh challenge, this mod provides the tools you need. ## Core Features - **Custom Factions**: Group any mob from vanilla or other mods into factions like "The Undead Legion" or "Forest Guardians". - **Complex Relationships**: Set factions to be Friendly, Hostile, or Neutral towards each other. Create global alliances or spark world-ending wars between creatures. - **AI Overhaul**: Grant passive mobs like sheep and villagers aggressive AI with custom damage and speed. Or, make Creepers ignore players entirely! - **High Compatibility**: Designed to intelligently supplement, not just replace, vanilla AI. This allows for dynamic and emergent interactions with mobs from other mods. - **Server-Friendly Management**: All configurations can be edited in-game via commands and reloaded without a server restart, making it perfect for server administrators and modpack creators. ## Configuration Guide Advanced Hostility is configured through the [advancedhostility-common.toml] file (for global settings) and the [advancedhostility-server.toml] file (for world-specific overrides). The configuration is broken down into four main rule types, which are processed in the following order of priority: Mob Rules > Faction Rules > Vanilla Behavior. ### 1. Sets Sets are reusable groups of entities. They are a convenient way to manage large numbers of mobs. **Format**: `set_id;member1,member2,@another_set,!exclude_mob` - `@` references another set. - `!` excludes an entity or set. - `modid:*` includes all mobs from a specific mod. **Example**: toml sets = [ "undead;minecraft:zombie,minecraft:skeleton,minecraft:zombie_villager", "monsters;minecraft:*,!minecraft:creeper,!@undead" ] ### 2. Factions Factions are groups of entities that share common relationships. **Format**: `faction_id;member_list;relationship1;relationship2` `member_list` can contain entity IDs or set references (e.g., `@undead`). **Example**: toml factions = [ "illagers;minecraft:pillager,minecraft:vindicator;hostile=players,villagers", "players;player;friendly=wolf_pack" ] ### 3. Mob Rules Mob Rules define specific behaviors for individual entity types, overriding any faction rules. **Format**: `mob_id;rule1;rule2` - `proactive=`: Makes the mob actively hunt the target. - `ignore=`: Makes the mob ignore the target. **Example**: toml mob_rules = [ "minecraft:creeper;ignore=player", "minecraft:wolf;proactive=@undead" ] ### 4. Aggression Rules This powerful feature gives non-hostile mobs a complete combat AI overhaul. **Format**: `mob_id;damage=;speed=` - `damage`: The final damage dealt (1.0 = half a heart). - [speed]: A multiplier for movement speed when chasing a target. **Example**: toml aggression_rules = [ "minecraft:sheep;damage=8.0;speed=1.8", "minecraft:villager;damage=10.0" ] ## In-Game Commands Manage your server's configuration on the fly without ever needing to restart. The base command is `/advancedhostility`. ### Checking Configuration - `/advancedhostility check sets`: Lists all defined sets. - `/advancedhostility check set `: Shows the members of a specific set. - `/advancedhostility check factions`: Lists all defined factions. - `/advancedhostility check faction `: Shows the details of a specific faction. - `/advancedhostility check mobrules`: Lists all mobs with specific rules. - `/advancedhostility check mobrule `: Shows the rules for a specific mob. - `/advancedhostility check relation `: Checks the final relationship between two specific mobs. - `/advancedhostility check relations `: Shows all defined relationships for a specific mob. ### Editing Server Configuration These commands modify the world's `serverconfig/advancedhostility-server.toml` file. A `/advancedhostility reload` is required for changes to take effect. - `/advancedhostility mobrule set [proactive|ignore] `: Sets a proactive or ignore rule for a mob. - `/advancedhostility mobrule clear `: Clears all specific rules for a mob. - `/advancedhostility faction create `: Creates a new, empty faction. - `/advancedhostility faction addmember `: Adds an entity or set to a faction. - `/advancedhostility faction removemember `: Removes an entity or set from a faction. - `/advancedhostility faction setrelation [friendly|hostile|neutral] `: Sets the relationship between two factions.