Описание
# Adjusted Phantom Spawns
A mod for modifying the conditions of Phantoms spawning.
## Technical details
Phantom spawning has a global **cooldown** of 1–2 minutes (randomly reset after it runs out). This mod provides the gamerule `phantomSpawningCooldownPercentage` to modify this cooldown as a percentage of the vanilla value. Smaller cooldown values mean phantoms may **spawn more often**, while larger cooldown values mean phantoms may only **spawn less frequently**.
For each player, phantoms can only spawn if their **"Time Since Last Rest"** statistic exceeds 1 hour (72000 ticks or 3 in-game days). This mod provides the gamerule `phantomSpawningThreshold` to adjust the statistic according to a desired threshold value in ticks. Smaller threshold values mean phantoms may spawn after a shorter than regular amount of time has passed since a player has slept, making them have to **sleep more often**. Larger threshold values mean phantoms may only spawn after an extended amount of time, making players have to **sleep less often**.
The chance of phantoms spawning is also based on how much a player has exceeded the threshold. This chance is now also scalable with the `phantomSpawningChancePercentage` gamerule. Lower values mean less chance, and higher means more.
## Usage
To change the phantom spawning cooldown:
```
/gamerule phantomSpawningCooldownPercentage
```
>**Warning**
>
>The cooldown can't be manually reset. Setting it to a high value might mean you will have to wait it out even if you set it to something lower afterwards.
To change the sleep threshold:
```
/gamerule phantomSpawningThreshold
```
To change the chance of phantoms spawning:
```
/gamerule phantomSpawningChancePercentage
```